Billiards Vault

Definition of Clean bank

When the object ball banked of a rail goes directly in a pocket without kissing or touching any other object balls.

24 Random Essential Billiards Terms

This is a shot that attempts to move a number of balls onto your side of the table in a kind of herding attempt.
With draw, as in "I shot that low left", meaning "I shot that with draw and with left english". Derives from the fact that one must hit the cue ball below it's equator, i.e. "low" on the ball, to impart draw. Contrast high.
American CueSports Alliance. Their mission statement is "To heighten the interest and awareness of cue sports through the support and sanctioning of organized competition throughout the United States and North America."
The 'Lady Jane Grey' is a rarely used term to describe a shot in the game of snooker. The cue ball is baulk side of the spotted black after potting a red ball. The black is powerfully potted into a top corner pocket and the cue ball bounces off the top cushion into the red balls, moving them into space, thus allowing the continuation of a break. Named after Lady Jane Grey, the 16th Century Queen of England, possibly because the speed the cue ball must be hit matches the speed with which she was deposed from the throne.
A game that basically cannot be lost based on disparity of skill levels; "this game is a lock for him."
Any standard pool cue used to shoot the majority of shots in a match.
Also highs, high balls, high ones. In eight-ball and related games, to be shooting the striped suit (group) of balls (9 through 15); "you're high balls" or "I've got the highs" ("you're high" is rare, because of the "intoxication" ambiguity). Compare stripes, yellows, big ones, overs; contrast low.
This refers to the cluster of balls remaining in a similar position to where they were within the break
This is a shot where the cue ball follows directly behind the sunk object ball into the pocket right after it falls.
Also dead ball shot. A shot intended to slow down or "kill" the cue ball's speed as much as possible after contact with an object ball; usually a shot with draw, often combined with inside english. It is often shortened to kill.
The 5 out (meaning the player getting the handicap can win by making the 5, 6, 7, 8 or 9 balls).
In snooker, a pot into any of the corner pockets where the cue ball had started in the opposite lengthwise half of the table. In other words, a pot in which the cue ball or object ball crosses an imaginary line joining the middle pockets.
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.
The game of snooker. This is a very demanding game that isn't played as often in the U.S. as it is in other countries. The table needed is slightly larger, and there are 15 red object balls needed in addition to six color balls. After the balls are set up according to the rules, play resumes in turns with points scored as one on each red ball, and as is denoted with each other colored ball sunk. This is a challenging game that demands skill and excellent execution.
To leave the opponent (accidentally or by means of a safety) so that a certain shot on a preferred object ball cannot be played directly in a straight line by normal cueing. It most commonly means that the object ball cannot be hit, because it is hidden by another ball or, more rarely, the knuckle of a pocket (see corner-hooked). It can also refer to the potting angle or another significant point of contact on the object ball, blocking an otherwise more straightforward shot, even if an edge can be seen. A common related adjective describing a player in this situation is snookered. Also known as "to hook", for which the corresponding adjective "hooked" is also common. See also free ball.
An instance of this situation (e.g. "she's put him in a difficult snooker"). A player can choose a range of shots to get out of a snooker; usually a kick shot will be implemented but semi-massés are often preferred, and in games where it is not a foul, jump shots may be employed that often yield good results for skilled players. "Snooker" is used loosely (when used at all; "hook" is favored) in the US, but has very specific definitions and subtypes (such as the total snooker) in blackball.
Used when describing perfect cue ball position play.
Pronounced "No-Rango". A norengo refers to what should be an easy straight in shot where the object ball is usually very close to the pocket. But the shooter strikes the ball harder than they should and the result is the object ball rattling out of the pocket and a missed shot.
Also see Lorengo.
The placement of the balls, especially the cue ball, relative to the next planned shot. Also known as shape.
This is when a player has scratched and the foul in one pocket calls for them to spot a ball, but not able to be spotted at the time. In this case a coin is usually placed on the side of the table to keep tabs.
This is to execute a shot where the cue ball is controlled perfectly and stops where you want it to exactly.
The useless but common practice of contorting one's body while a shot is in play, usually in the direction one wishes a ball or balls to travel, as if in the vain hope that this will influence the balls' trajectories; the term is considered humorous.
To enter the loser bracket in a double elimination tournament, or otherwise slip in standing in other tournament formats (i.e., to lose a game/frame/round/match, but still remain in the competition).
A short, jabbed draw stroke usually employed so as to not commit a foul (i.e. due to following through to a double hit) when the cue ball is very near to the target object ball.
A low hit on the cue ball (but not as low as normal draw), often used to change the cue ball's angle of deflection off the object ball.
This is an imaginary player that you can attempt to run a rack against when playing a practice or training game.