Billiards Vault

Definition of Centre pocket

In the UK, one of the two pockets one either side of a pool, snooker or English billiards table halfway up the long rails.

24 Random Essential Billiards Terms

A pool ball that was meant to go into the pocket, but got caught up by the jaw and ended up bouncing back and forth before stopping short of the pocket.
To play a shot using a more difficult application of stroke and speed to achieve a certain desired position for the next shot, even at the expense of or sharply increasing the likelihood of a miss.
A cue dedicated to jumping balls; usually shorter and lighter than a playing cue and having a wider, hard tip. Also referred to as a jump stick.
A shot where the shooter was trying to make the shot but misses. However, the result of the missed shot ends up being a very good defensive play.
A player of cue sports.
Either of the two longer rails of a billiards or pocket billiards table, bisected by a center pocket and bounded at both ends by a corner pocket. Also called a long rail.
This is to execute a shot where the cue ball is controlled perfectly and stops where you want it to exactly.
This is a toned down masse shot. The cue is elevated a little and will curve a little in the direction the spin is applied. This is used to sneak around difficult shots.
Successive games won without the opponent getting to the table; a five-pack would be a package of five games.
See two-shot carry.
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
Having the cue ball stop precisely where intended.
Having the cue ball stop at or near the center of the table on a forceful break shot (the breaking ideal in many games such as nine-ball);
In snooker, a phrase used to describe a situation where the player has an easy pot and in general the balls are in a position to go on to make a sizeable break.
Pronounced "No-Rango". A norengo refers to what should be an easy straight in shot where the object ball is usually very close to the pocket. But the shooter strikes the ball harder than they should and the result is the object ball rattling out of the pocket and a missed shot.
Also see Lorengo.
A shot in which the cue ball is struck above its equator with sufficient top spin to cause the cue ball to travel forward after it contacts an object ball. When a cue ball with follow on it contacts an object ball squarely (a center-to-center hit), the cue ball travels directly forward through the space previously occupied by the object ball (and can sometimes even be used to pocket a second ball). By contrast, on a cut shot, a cue ball with follow on it will first travel on the tangent line after striking the object ball, and then arc forward, widening the carom angle.
Verb form: to shoot. The use of the cue to perform or attempt to perform a particular motion of balls on the table, such as to pocket (pot) an object ball, to achieve a successful carom (cannon), or to play a safety.
Side spin on a cue ball on the opposite side of the direction of the cut angle to be played (right-hand english when cutting an object ball to the left, and vice versa). In addition to affecting cue ball position, outside english can be used to decrease throw.
New Zealand Billiards and Snooker Association.
Also known as 14.1 continuous pool. This game is played on a pocketed table with the fifteen object balls and a cue ball. Every shot must begin with a call, and if made, you get to continue calling shots. The idea is to reach a predetermined score before your opponent. When all but one ball remains, the rack is started over without the apex ball in position, and the last shot is called in such a way as to break the new rack and continue play.
Same as visit.
Same as mechanical bridge; so-called because of its typical shape.
This is when a mistake is made in the shot and the resulting contact between balls forces you to miss the shot.
The pocket chosen to house the selected ball in your called shot.
This is playing to a higher winning score than eight in the game of one pocket.