In the UK, one of the two pockets one either side of a pool, snooker or English billiards table halfway up the long rails.
24 Random Essential Billiards Terms
A shot where the shooter was trying to make the shot but misses. However, the result of the missed shot ends up being a very good defensive play
(Chiefly British.) In snooker and blackball/eight-ball pool, an instance where the cue ball has been potted (pocketed) after contacting an object ball. It is a fault (foul) in most games. There is no equivalent (current) American term for this specific means of pocketing the white ball. Compare losing hazard, scratch.
Also known as a Dead cushion. A cushion that has either lost a degree of elastic resiliency or is not firmly bolted to the frame, in both cases causing balls to rebound with less energy than is normal.
To contact the chosen object ball in such a way to make it bank off a rail before being pocketed.
To determine the order of play, players (representing only themselves, or teams) each simultaneously shoot a ball from the kitchen (or in British games, from the baulk line) to the end rail and back toward the bottom rail. Whichever shooter's ball comes to rest closest to the bottom rail gets to choose who breaks the rack. It is permissible but not required for the lagged ball to touch or rebound from the bottom rail, but not to touch the side rails. Lagging is usually a two-party activity, though there are games such as cutthroat in which three players might lag. In the case of a tie, the tying shooters re-lag. The lag is most often used in tournament play or other competitions. In hard-break games like nine-ball and eight-ball the winner of the lag would normally take the break, while in soft-break games like straight pool would likely require the loser of the lag to break, since breaking would be a disadvantage.
Same as gutter table. A table with a ball return system, as opposed to a drop pocket table.
1- Short for "pool shark", poolshark (US); sharp, "pool sharp" (British)
Verb: To perform some act or make some utterance with the intent to distract, irritate or intimidate the opponent so that they do not perform well, miss a shot, etc. Most league and tournament rules forbid blatant sharking, as a form of unsportsmanlike conduct, but it is very common in bar pool.
Noun: Another term for hustler.
Noun: A very good player. This usage is common among non-players who often intend it as a compliment and are not aware of its derogatory senses .
A pool cue designed for breaking. Along with sometimes having unusual weight or balance to build maximum speed for the cue ball, some break cues have stiffer shafts and special breaking cue tips to transfer energy more efficiently to the cue ball.
This a shot that hits the object ball at the nine ball to see if you can get lucky by sinking the nine ball in any pocket. (also see Cheese the Nine and Rolling the Cheese).
10d 10h 6m 52s
10d 10h 5m 6s
9d 5h 24m 13s
To play a shot using a more difficult application of stroke and speed to achieve a certain desired position for the next shot, even at the expense of or sharply increasing the likelihood of a miss.
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
When you have completed a shot by pocketing a ball into a pocket.
The lamentable practice of not following through with the cue straight, but veering off in the direction of the shot's travel or the side english is applied, away from the proper aiming line; a common source of missed shots.
In snooker, a situation where the scores are tied after all the balls have been potted, and the black ball is re-spotted and the first player to pot it wins. The players toss for the first shot, which must be taken with the cue ball in the D. A safety battle typically ensues, until an error allows a player to pot the black, or a fluke or a difficult pot is made.
Any shot where the cue ball is intentionally jumped into the air to clear an obstacle
Any one of numerous acts which unethical players employ to rattle or upset their opponent. Taking, making noise, and chalking your cue while your opponent is shooting are all considered sharking tactics.
This is a blemish added to the table in order to help execute a shot; these marks are not allowed and result in a foul.
This technique works to keep your shot aligned by eyeing your shot above the table, and then locking your chin into position as you lower down to take your shot.
Used when describing perfect cue ball position play.
10d 10h 6m 51s
10d 11h 54m 58s
12d 12h 32m 39s
Also simply maximum. In snooker, the highest break attainable with the balls that are racked; usually 147 points starting by potting fifteen reds, in combination with blacks, and clearing the colours. Also called a 147 (one-four-seven). In six-red snooker, the maximum break is only 75 points, due to fewer red balls and thus fewer black-scoring opportunities.
A thin sheet of rigid material in the size and shape of a physical ball rack (e.g. a diamond for nine-ball), with holes drilled though it, which is used to make permanent divots in the cloth of the table, one at a time for each ball in the racking pattern, by placing a ball in one of the holes in the carefully placed template and tapping it sharply from above to create the cloth indentation. The holes are spaced slightly closer than the regulation ball width of 21/2 inch (57.15 mm) apart, so that when the balls settle partially into their divots, the outer sides of these indentations create ball-on-ball pressure, pushing the balls together tightly. The purpose of the template is to do away with using a physical rack, with racking instead being performed simply by placing the balls into position, and the divots aligning them into the tightest possible formation automatically. This prevents accidental loose racks, and also thwarts the possibility of cheating by carefully manipulating the ball positions while racking. The European Pocket Billiard Federation (EPBF, Europe's WPA affiliate organization) has adopted this racking technique for its professional Euro-Tour event series.
The angle from which a ball rebounds from a rail, as measured from the perpendicular to the rail.
The object ball involved in a key shot.
When the cue ball is tucked behind the corner of a pocket or behind other object balls against a rail, therefore not allowing a direct shot at the object ball without the cue bouncing off the corner of the rail.
A term also used to mean when the object ball you must hit next is hidden behind other balls against a rail and you are not able to get a clean hit (without hitting other object balls first) on it. e.g. "You hooked me".