This is an imaginary line that separates the halves of the table by crossing at the middle of the side of pockets.
24 Random Essential Billiards Terms
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
To enter the loser bracket in a double elimination tournament, or otherwise slip in standing in other tournament formats (i.e., to lose a game/frame/round/match, but still remain in the competition).
Carambole billiards is a French billiards game involving two cue balls and a single red object ball. The purpose of carambole billiards is to obtain points by contacting the object ball and the opponent's cue ball in the same shot.
The act of setting up the balls for a break shot. In tournament play this will be done by the referee, but in lower-level play, players either rack for themselves or for each other depending on convention.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
When the cue ball is tucked behind the corner of a pocket or behind other object balls against a rail, therefore not allowing a direct shot at the object ball without the cue bouncing off the corner of the rail.
A term also used to mean when the object ball you must hit next is hidden behind other balls against a rail and you are not able to get a clean hit (without hitting other object balls first) on it. e.g. "You hooked me".
Also spider rest. A type of rest, similar to a common American-style rake bridge but with longer legs supporting the head so that the cue is higher and can reach over and around an obstructing ball to reach the cue ball. See also swan.
Also known as a "Dirty Defense" or "Dirty Foul". To intentionally miss a shot (that results in a foul) in order to create a position for the cue ball that makes it hard for the other player to execute their shot. Not to be confused with a "Safety", since a safety is a legal hit.
The wrap is situated over the handle of the cue, below the forearm and above the butt. Common materials used are Irish linen, leather, or cork. These materials make sense, because they provide a sure grip, long life, and help to absorb moisture from the hand when you are sweating through a difficult rack. In addition, wraps are used to compliment the color or style of the cue stick and to elegantly complete the look.
21d 8h 44m 22s
4d 9h 35m 50s
19d 10h 55m 17s
Deviation of a ball from its initial direction of travel. Often the result of a poor-quality table and may be an artifact of the cloth, the bed, a ball with uneven weight distribution, or simply the floor the table stands on being uneven.
This is when a ball is spotted because of a foul or a handicap.
A joint type which makes it possible to screw and unscrew the butt and shaft very quickly; faster than standard threads.
Same as feather (US) or snick (UK)
A type of nurse shot used in English billiards in which two coloured balls are positioned on either side of the mouth of a snooker table pocket but not touching and, thus placed, can be successively contacted and scored off over and over by the cue ball without moving them.
The ease with which a player is generating cue power, due to well-timed acceleration of the cue at the appropriate point in a shot.
Same as cloth (deprecated; it is factually incorrect).
Also winner. A shot in which the cue ball is used to pot another ball. In snooker and most pool games doing this is known as potting, pocketing or sinking the targeted ball. The term derives from this hazard winning the player points, while losing hazards cost the player points, in early forms of billiards. Whether the ball is an object ball or an opponent's cue ball depends upon the type of game (some have two cue balls). The move will score points in most (but not all) games in which hazards (as such) apply, such as English billiards (in which a "red winner" is the potting of the red ball and a "white winner" the potting of the opponent's cue ball, each worth a different amount of points).
In the game 9 Ball, making the nine ball early with a legal shot, but not on the break.
Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting. See also professional side of the pocket.
8d 1h 21m 26s
14d 9h 4m 52s
27d 8h 23m 9s
This is a type of shot where the cue ball goes off the rail before it heads to contact the object ball, thus giving the cue better position in some shots.
Adjectival expression for a player's deadly game; "watch out, he plays jam up.
This is a tool that is used to shape a cue stick. It holds the cue in place while rotating it along a cutting edge. This tool can also be used to hold the cue in place while constructing or repairing other parts on the cue.
An imaginary line drawn from the desired path an object ball is to be sent (usually the center of a pocket) and the center of the object ball.
This is a special shaped leather or plastic bottle that is used on the table during play in special pocket games.