Billiards Vault

Definition of Called pocket

The pocket chosen to house the selected ball in your called shot.

24 Random Essential Billiards Terms

The lamentable practice of not following through with the cue straight, but veering off in the direction of the shot's travel or the side english is applied, away from the proper aiming line; a common source of missed shots.
A very thin cut shot in which the cue ball just brushes the edge of an object ball. "Feather" by itself can be both noun and verb (e.g. "feathering the ball").
Slang for a mechanical bridge.
The precise center of the pool table.
Often times a protective finish is applied to a cue stick after construction. A UV polyurethane is common, and this helps to protect the cue from fading and dings.
Sometimes called spots and stripes, stripes and solids or, more rarely, bigs and littles or highs and lows.
All fifteen numbered balls are used in a conventional triangle rack.
Each player is assigned either the solid balls (1-7) or the striped balls (9-15). The object is to pocket all of your assigned balls and then pocket the 8-ball.
This is to execute a shot where the cue ball is controlled perfectly and stops where you want it to exactly.
This is a fine powdery substance used to assist the sliding of the cue over the hand bridge.
The effect of shooting regulation-weight object balls with an old-fashioned over-weight bar table cue ball, such that the cue ball moves forward to occupy (sometimes only temporarily), or go beyond, the original position of the object ball, even on a draw or stop shot, because the mass of the cue ball exceeds that of the object ball. Players who understand smash-through well can use it intentionally for position play, such as to nudge other object balls nearby the target ball. Smash-through also makes it dangerous in bar pool (when equipped with such a cue ball) to pocket straight-on ducks with a stop shot instead of by cheating the pocket because of the likelihood of scratching the cue ball.
Chiefly British: bank shot played up and down the longer length of the table off a short rail and into a corner pocket, as opposed to the more common bank across the short length into a center pocket or corner.
To play a shot using a more difficult application of stroke and speed to achieve a certain desired position for the next shot, even at the expense of or sharply increasing the likelihood of a miss.
An unintentional and often barely perceptible curve imparted to the path of the cue ball from the use of english without a level cue. Not to be confused with a swerve shot.
Descriptive of any game in which the object balls must be struck in numerical order. Billiard researcher Mike Shamos observes that it would be more intuitive to call such games "'series' or 'sequence'". The term actually derives from the set-up of the game Chicago, in which the balls are not racked, but placed numerically around the table along the cushions (and must to be shot in ascending order). Other common rotation games include pool (obviously), nine-ball, seven-ball, ten-ball.
Play, from the opening break shot until one player has won (or the game has been halted for some reason by a referee). Games are the units that make up matches, races (in some senses of that term) and rounds. Essentially the same as frame, except with regards to straight pool, which is a multi-rack game.
When a ball goes into a pocket then pops back out. It really is not witchcraft, but is usually because the pocketed ball was traveling to fast and either ricocheted off the back or sides of the pocket opening. Sometimes,on tables with plastic inserts, the object ball can bounce out from the bottom of the pocket.
An area defined on a billiard table, in games such as pool, snooker, English billiards and bagatelle, by a single balkline (drawn or imaginary) that runs across the table near the head (bottom) end; exactly where depends upon table type and size. This balk is where the cue ball is placed in lagging for lead, for making the opening break shot, and sometimes for other purposes, depending upon the game.
This is your pocket for sinking balls in a one pocket game.
This is a bank in which the object ball hit will cross the path of the cue ball on the way to its destination.
This when you receive the first legitimate shot on the next "ball on" after there had been a series of safeties to try and hurt the other players chances. This term is often used in one pocket pool.
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
A misnomer for hand talc.
A cue dedicated to jumping balls; usually shorter and lighter than a playing cue and having a wider, hard tip. Also referred to as a jump stick.
This is an object ball that essentially covers up a path necessary for sinking the desired object ball.