The ball meant to be struck and sunk in your called shot.
24 Random Essential Billiards Terms
A player who was not shooting well during a match but suddenly turns it around and starts playing better and more accurately. Also known as "Finding a stroke" or "Found their stroke".
When complete focus allows you to execute quality billiards play with simplicity and seeming ease.
The first shot in a game - aimed at a set of racked balls.
To execute the first shot in a new game.
In snooker this term can be use to indicate a series of successive shots completed by a single player.
Same as cloth (deprecated; it is factually incorrect).
This is when, after playing an opponent for a while you both break even as far as money exchange, and the only person to get paid is the house for use of their table.
Also (chiefly British) shot programme. The enumerated trick shots that must be performed in the fields of artistic billiards (70 pre-determined shots) and artistic pool (56 tricks in 8 "disciplines").
The tip of your cue is the smallest but most important piece on all of the stick. Ranging between 12 mm and 14 mm depending on the taper of you shaft, the average and most common tip size is 13 mm. The tip is usually made from treated and compressed leather and is attached at the top of your cue by screw or glue to the ferrule. There are variances in cue tip resistance from soft to hard. The softer offering more chalk retention, and the harder offering more longevity and power transferred through your shot (the hardest, phenolic tips are often used on the break). Because the surface of the tip is beveled it offers you control on the spin and direction of the cue ball in your shot. To keep this control, it is important to scuff up the surface of your cue a little so as to enhance the chalk retention potential. In addition to keeping you tip chalked, you want avoid it mushrooming over the ends of the ferrule after too many impacts without refinement. To much use, and not enough care with proper tools can hinder your ability to master the control from your cue tip to your shot.
Also known as a "Dirty Defense" or "Dirty Foul". To intentionally miss a shot (that results in a foul) in order to create a position for the cue ball that makes it hard for the other player to execute their shot. Not to be confused with a "Safety", since a safety is a legal hit.
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
4d 15h 34m 28s
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3d 17h 42m 9s
4d 15h 28m 59s
This is an object ball that essentially covers up a path necessary for sinking the desired object ball.
When a ball goes into a pocket then pops back out.
It really is not witchcraft, but is usually because the pocketed ball was traveling to fast and either ricocheted off the back or sides of the pocket opening. Sometimes,on tables with plastic inserts, the object ball can bounce out from the bottom of the pocket.
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
: One or more sets, usually in the context of gambling. See also ahead race (a.k.a. ahead session) for a more specialized usage.Principally British
: Any of a group of pre-determined frames played in a match too long to be completed within a single day's play. A best of 19 frame match, for example, is generally played with two "sessions", the first composed of nine frames, the second of ten. This term is generally used only in the context of professional snooker, as matches at the amateur level are rarely played over more than nine frames. Longer matches can be split into three or four sessions.
In the APA
Leagues, session refers to the season in which League play took place. There are three sessions in each League Year-Summer Session, Fall Session and Spring Session.
A cross-corner bank shot from one end of the table to the other (i.e. across the center string). Long banks are considerably more difficult, because of the smaller margin for error due to distance and angle widening, than cross-side banks and short cross-corner banks from the same end of the table.
A form of doubles play in which the two team members take turns, playing alternating shots during an inning (i.e. each team's inning consists of two players' alternating visits, each of one shot only, until that team's inning ends, and the next team begins their alternating-shot turn.) Effective scotch doubles play requires close communication between team partners, especially as to desired cue ball position for the incoming player. Like "english", "scotch" is usually not capitalized in this context. The term is also used in bowling, and may have originated there.
This is what is brought to the table if you are playing at your best potential.
A tournament format in which a player must lose two matches in order to be eliminated.
A ball that is easily made from many positions on the table but which is left untouched while the rack is played, so that in the event the player gets out of position, the shooter has an insurance shot. Typically an insurance ball will be in or near the jaws of a pocket.
This is the way your hand is configured to support the shaft of the cue during a shot.
15d 19h 41m 27s
15d 15h 9m 35s
6d 18h 44m 34s
The pocket chosen to house the selected ball in your called shot.
A game that basically cannot be lost based on disparity of skill levels; "this game is a lock for him."
This is an imaginary player that you can attempt to run a rack against when playing a practice or training game.
To play even; without a handicap. Also called heads up.
To enter the loser bracket in a double elimination tournament, or otherwise slip in standing in other tournament formats (i.e., to lose a game/frame/round/match, but still remain in the competition).