In team match play when playing one-on-one matches, if one team is short a player, a player on that team is called back to play a second match.
For example: Team A has 6 players, Team B has 4 players. There will be five individual matches played. For the fifth match Team A can pick a player from Team B to play a second match against their fifth match player.
24 Random Essential Billiards Terms
This is a particular shot where the potential for a miscue is higher because of the amount of draw that is attempted on the cue ball.
When playing 9 Ball, a dead ball is an object ball the falls into a pocket when a foul has been committed (for example, the shooter scratches or does not hit the lowest ball first). If keeping score by counting balls fallen, neither player gets the point for that ball.
The pool player who is at the table taking their shot.
Used by itself often with "low" and "high": "that's a low-percentage shot for me", "I should really take the high-percentage one".
Either to hit the balls hard with no intention in mind other than to get lucky (or 'hit-and-hope'), or to shoot hard at the money ball ball with the same intention. Compare slop and fluke.
Any shot in which the cue ball or an object ball has to squeeze by (just miss with almost no margin for error) another ball or balls in order to reach its intended target.
An imaginary line running horizontally across a billiards table from the second diamond (from the foot end of the table) on one long rail to the corresponding second diamond on the other long rail. The foot string intersects the long string at the foot spot. It is rarely drawn on the table.
Playing an opponent for money who has no chance of winning based on disparity of skill levels. The term robbed is also sometimes used humorously in exclamations when a shot that looks like it would work did not, as in "Oh! You got robbed on that one!"
23d 18h 42m 33s
5d 10h 10m 36s
24d 14h 19m 35s
Also known as a Dead cushion. A cushion that has either lost a degree of elastic resiliency or is not firmly bolted to the frame, in both cases causing balls to rebound with less energy than is normal.
A natural is an easy shot requiring no side spin. A shot is said to be natural if it does not require adjustments, such as a cut angle, side spin, or unusual force. A natural bank shot, for example, is one in which simply shooting straight into the object ball at medium speed and with no spin will send the object ball directly into the target pocket on the other side of the table.
The way in which a player holds the butt end of the cue stick.
The wrap of the cuestick where the hand is placed, also known as the "grip area."
To indicate where something is to be done. To "mark the pocket" means to indicate which pocket you intend to sink an object ball.
In snooker, the colour ball worth 5 points, whose spot is at the center of the table.
This is what happens when a player sends the cue ball into a cluster of balls that will in turn spread out in an unpredictable fashion.
This is a shot that is meant to remove one of your opponent's balls that lies near their pocket in the game of one pocket.
(Chiefly U.S.) Side spin (english) placed on a same side of the cue ball as the direction in which the object ball is being cut (left-hand english when cutting a ball to the left, and vice versa). In addition to affecting cue ball position, inside english can increase throw.
Oceania Pocket Billiard Association.
Also slop shot. A luck shot. Compare fish, fluke and Lorengo; contrast mark and call. Also sloppy. Descriptive of any game where the rules have been varied to allow luck shots not normally allowed or where no foul rules apply.
19d 13h 38m 15s
4d 6h 10m 37s
15d 15h 9m 4s
A slang term for a cue, usually used with "piece", as in "that's a nice piece of wood".
This is another name for One Pocket pool.
The full fifteen ball set of pool or snooker object balls after being racked, before the break shot (i.e., same as rack, definition 2, and triangle, defn. 2). Chiefly British today, but also an American usage ca. World War I.
A point bead on a scoring string.
Successive games won without the opponent getting to the table; a five-pack would be a package of five games.