In team match play when playing one-on-one matches, if one team is short a player, a player on that team is called back to play a second match.
For example: Team A has 6 players, Team B has 4 players. There will be five individual matches played. For the fifth match Team A can pick a player from Team B to play a second match against their fifth match player.
24 Random Essential Billiards Terms
Two or more object balls that are touching or are close together.
To sink a ball into a pocket.
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
To play for money and lull a victim into thinking they can win, prompting them to accept higher and higher stakes, until beating them and walking off with more money than they would have been willing to bet had they been beaten soundly in the beginning. The terms hustler, for one who hustles, and hustling, describing the act, are just as common if not more so than this verb form.
This describes balls that are not able to be made in a pocket, either because they are high up on the table, in a different pocket, or in a cluster that makes the shot difficult. This condition of being out of play obviously exists on different difficulty levels.
The International Pool Tour is a professional sports tour created in 2005 by Kevin Trudeau and hosted by Rebecca Grant. It aims to elevate pool (pocket billiards) to the level of other modern sports.
When two or more object balls are frozen or nearly frozen, such that cue-ball contact with one object ball, without the necessity of great accuracy, will almost certainly pocket an intended object ball in the cluster. The most common form of dead arrangements are the dead combination or dead combo (a combination shot in which contact with the first object ball will pocket another one), and the dead kiss, in which contact with the first object ball will pocket it off of another one. See also wired.
A deliberate foul that leaves the balls in a safe position, reducing the risk of giving a frame-winning chance to the opponent. The miss rule in snooker was implemented primarily to discourage the professional fouls.
This is an imaginary line that separates the halves of the table by crossing at the middle of the side of pockets.
28d 22h 13m 45s
13d 10m 50s
4d 3h 29m 37s
This is a method of handicapping that designates a wild ball for a lesser player to be able to pocket at any point during a game in order to win.
This playing to a number less than eight in a game of one pocket.
A specific ball number followed by "out" refers to a handicap in nine-ball or other rotation games where the "spot" is all balls from that designated number to the money ball. To illustrate, the 6-out in a nine-ball game would allow the player getting weight to win by legally pocketing the 6, 7, 8 or 9 balls.
Short for run out, especially as a noun: "That was a nice out."
A joint type in which the butt and shaft screw together in a tight lock, resulting in a better shot with more hitting power.
Also lows, low, low ones. In eight-ball, to be shooting the solid suit (group) of balls (1 through 7); "you're low, remember", "you're low balls" or "I've got the lows." Compare solids, reds, little, spots, dots, unders; contrast high.
This is the portion of the cue you would be holding if there was no wrap or grip present. This is the position where the best gripping power can be generated, and is situated below the forearm and above the butt. This portion is often covered with a wrap, but other times left bare to create a simple seamless style.
This is a ball that is positioned near your pocket that can be used to kiss off of when sinking another object ball.
This is any game of pool played with money on the line. You can "put some action" on the game.
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
30d 14h 57m 41s
6d 12h 50m 52s
2d 6h 3m 28s
The white ball struck by the cue (and so used to strike other colored, numbered, object balls) during play.
To maneuver a ball on a shot so that it will be favorably positioned for later play into a particular pocket, even at the expense of sacrificing position or the inning to achieve that result.
The ease with which a player is generating cue power, due to well-timed acceleration of the cue at the appropriate point in a shot.
This is to intentionally foul by slightly moving the ball, or playing another type of illegally defensive shot in a game where the ball is just turned over to the other player. Like in one pocket, you still take the foul, but can leave the other player with a challenging shot.