To seal the pores of a wooden cue's shaft or to smooth out minor dents in the shaft by rubbing vigorously with some material.
To similarly vigorously rub the edge of a cue tip (especially a new one) to fortify it against mushrooming and ensure that it is perfectly flush with the ferrule.
24 Random Essential Billiards Terms
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
This is a shot where the cue ball follows directly behind the sunk object ball into the pocket right after it falls.
In the UK, one of the two pockets one either side of a pool, snooker or English billiards table halfway up the long rails.
Also known as 14.1 continuous pool. This game is played on a pocketed table with the fifteen object balls and a cue ball. Every shot must begin with a call, and if made, you get to continue calling shots. The idea is to reach a predetermined score before your opponent. When all but one ball remains, the rack is started over without the apex ball in position, and the last shot is called in such a way as to break the new rack and continue play.
Used when describing perfect play. "as if the balls had strings on them"
A type of nurse used in carom billiards games. With one object ball frozen to a cushion and the second object ball just slightly away from the rail, the cue ball is gently rebounded across the face of both balls, freezing the away ball to the rail and moving the frozen ball away the same distance its partner was previously, resulting in an identical but reversed configuration, in position to be struck again by the cue ball from the opposite side.
A point bead on a scoring string.
Three equally spaced diamonds are normally between each pocket on a pool table. On a carom table, the pockets themselves are replaced by additional diamonds. Diamonds get their name from the shape of the markings traditionally used; though many today are round, square, etc., these rail markings are still referred to as "diamonds".
Term for object balls in the game of Chicago that are each assigned as having a set money value; typically the 5, 8, 10, 13 and 15. In games where multiple balls must be pocketed in succession to score a point, such as cribbage pool or thirty-ball, when the last ball necessary to score has been potted, the points given is referred to as a way.
23d 1h 56m 10s
26d 12h 38m 35s
26d 14h 25m 39s
A type of nurse shot used in English billiards in which two coloured balls are positioned on either side of the mouth of a snooker table pocket but not touching and, thus placed, can be successively contacted and scored off over and over by the cue ball without moving them.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
In snooker and British pool, the successful potting of all object balls-on in a single frame.
Also sidespin, side-spin, side. spin placed on the cue ball when hit with the cue tip to the left or right of the ball's center; usually called english in American usage. See english, in its narrower definition, for details on the effects of side spin.
Also called a rake. A special stick with a grooved, slotted or otherwise supportive end attachment that helps guide the cue stick - a stand-in for the bridge hand. It is usually used only when the shot cannot be comfortably reached with a hand bridge. Often shortened to bridge or called a bridge stick. An entire class of different mechanical bridges exist for snooker, called rests (see that entry for details), also commonly used in blackball and English billiards.
Chiefly American, and largely obsolete: Same as referee.
A description of play in carom billiards games in which the balls remain widely separated rather than gathered, requiring much more skill to score points and making nurse shots effectively impossible, and making for a more interesting game for onlookers. Most skilled players try to gather the balls as quickly as possible to increase their chances of continuing to score in a long run.
A player who was not shooting well during a match but suddenly turns it around and starts playing better and more accurately. Also known as "Finding a stroke" or "Found their stroke".
A low hit on the cue ball (but not as low as normal draw), often used to change the cue ball's angle of deflection off the object ball.
30d 1h 39m 58s
30d 5h 11m 50s
17d 18h 3m 13s
Describing a situation where a pot is made more difficult, either by a pocket being partially blocked by another ball so that not all of it is available, or the cue ball path to the object ball's potting angle involves going past another ball very closely.
This is the final object ball you need to pocket in order to win a game of one pocket.
This refers to a shot that is not banked, does not hit a rail and goes into the pocket without contacting any other balls on the table.
Also semi-massé shot. A moderate curve imparted to the path of the cue ball by an elevated hit with use of english (side); or a shot using this technique. Also known as a curve (US) or swerve (UK) shot. Compare massé.
In team match play when playing one-on-one matches, if one team is short a player, a player on that team is called back to play a second match.
For example: Team A has 6 players, Team B has 4 players. There will be five individual matches played. For the fifth match Team A can pick a player from Team B to play a second match against their fifth match player.