In snooker, the highest-value baulk colour, worth 4 points.
24 Random Essential Billiards Terms
The European Pocket Billard Federation is the European governing body for pocket billiards. EPBF is also one of the member organization of the WPA (World Pool Billard Association)
A pool room employee who plays with a good degree of skill.
This term refers to a low percentage one pocket shot.
Also known as back spin, a type of spin applied to the cue ball by hitting it below its equator, causing it to spin backwards even as it slides forward on the cloth. Back spin slows the cue ball down, reduces its travel, and narrows both the carom angle after contact with an object ball, and angle of reflection off a cushion. There are several variant terms for this, including "bottom" and "bottom spin" in the US and "screw" in the UK. Draw is thought to be the first spin technique understood by billiards players prior to the introduction of leather tips, and was in use by the 1790s.
Also shot to nothing. A British term for a shot in which a player attempts a difficult pot but with safety in mind, so that in the event of missing the pot it is likely that the opponent will not make a meaningful contribution, and will probably have to reply with a safety. The meaning refers to lack of risk, i.e. at no cost to the player ("for nothing" or coming "to nothing"). Compare two-way shot.
A pool table where two shims have been placed on the sides of each pocket (in the jaws beneath the cloth), making the pockets "tighter" (smaller). Such tables are "tougher" than unshimmed or single-shimmed tables.
Same as feather (US) or snick (UK)
The upper portion of a cue which slides on a player's bridge hand and upon which the tip of the cue is mounted at its terminus. It also applies to the main, unsegmented body of a mechanical bridge.
A situation in which a ball strikes another ball which is close to a rail and the struck ball rebounds back into the ball it was hit by; usually but not always unintended.
22d 1h 10m 12s
29d 2h 54m 12s
13d 8h 12m 21s
When the object ball banked of a rail goes directly in a pocket without kissing or touching any other object balls.
Describes a cue ball sliding on the cloth without any top spin or back spin on it.
1- Shortened phrase of "ball-in-hand".
2 - In snooker, the ability to place the cue ball anywhere inside the boundaries of the D. This occurs at the start of a frame, and after the cue ball has been potted or forced off the table.
Also a short form of "Ball In Hand".
This refers to the distance of deflection that the ball comes off of the cue stick after a hit is applied with side spin on it.
British: Same as cling, and kick.
A rare and very difficult trick jump shot that turns into a draw shot upon landing. Requires precise application of spin in addition to the precise application of ball pressure to effectuate the jump. Jump draws are fairly often seen in professional trick shot competition.
Adjectival expression for a player's deadly game; "watch out, he plays jam up.
Sometimes called a snake shot. A carom billiards shot, common in three-cushion billiards, where the cue ball is shot with reverse english at a relatively shallow angle down the rail, and spins backwards off the adjacent rail back into the first rail.
An illegal shot (foul) in which the cue stick's tip contacts the cue ball twice during a single stroke. Double hits often occur when a player shoots the cue ball when it is very close to an object ball or cushion, because it is difficult to move the cue stick away quickly enough after the cue ball rebounds from the cushion or object ball.
Also striped ones, striped balls. The ball suit (group) of a fifteen ball set that are numbered 9 through 15 and have a wide colored bar around the middle. Compare bigs, highs, yellows, overs; contrast solids.
16h 53m 29s
9d 15h 35m 31s
17d 3h 9m 36s
Also lows, low, low ones. In eight-ball, to be shooting the solid suit (group) of balls (1 through 7); "you're low, remember", "you're low balls" or "I've got the lows." Compare solids, reds, little, spots, dots, unders; contrast high.
This describes a shot in carom games where the cue ball is driven all the way across the long rail, crossing the table, to score a point.
This is a shot where the cue ball contacts an object ball and moves it along a path, but because the cue ball is still in motion it re-contacts the object ball and pushes it in the pocket after it stops.
The pocket chosen to house the selected ball in your called shot.
The desired angle that must be created between the path of the cue ball and the path of the object ball upon contact to pot the object ball. It is usually measured to the center of the pocket. See also aiming line.