In snooker, the highest-value baulk colour, worth 4 points.
24 Random Essential Billiards Terms
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
The pocket chosen to house the selected ball in your called shot.
This is a type of shot that shows complete control over the object ball and the cue ball.
A term used in snooker for the potting of all the balls that are racked at the beginning of the frame in a single break (run). The minimum total clearance affords 72 points (barring multiple reds being potted on a single stroke), in the pattern of red then yellow repeatedly until all reds are potted, then all of the colour balls. The maximum break is 147 (barring a foul by the opponent immediately before the break began).
A cluster of balls. In snooker, the bunch of reds that are typically left below the pink spot in the early stages of a frame, not including those reds that have been released into pottable positions.
This is a table that offers poor conditions for play; it is either dirty, wet, or overall poor quality.
A specific way of holding the shaft in your hand. The closed hand bridge is a hand bridge where the index finger wraps over the cue stick for control.
A multi-game division of a match, as used in some league and tournament formats. For example, in a match between 2 teams of 5 players each, a 25-game match might be divided into 5 rounds of 5 games each, in which the roster of one team moves one line down at the beginning of each round, such that by the end of the match every player on team A has played every player on team B in round robin fashion.
A level of competition elimination in a tournament, such as the quarterfinal round, semifinal round and final round.
Short for right english (side), i.e. side spin imparted to the cue ball by stroking it to the right-hand side of its vertical axis. Contrast left.
21d 10h 19m 28s
11d 18h 8m 6s
4d 13h 40m 47s
Either to hit the balls hard with no intention in mind other than to get lucky (or 'hit-and-hope'), or to shoot hard at the money ball ball with the same intention. Compare slop and fluke.
The ease with which a player is generating cue power, due to well-timed acceleration of the cue at the appropriate point in a shot.
To win an inning that counters a good game your opponent just won.
The inning win that counters a good game your opponent just won.
A cross-corner bank shot from one end of the table to the other (i.e. across the center string). Long banks are considerably more difficult, because of the smaller margin for error due to distance and angle widening, than cross-side banks and short cross-corner banks from the same end of the table.
The full fifteen ball set of pool or snooker object balls after being racked, before the break shot (i.e., same as rack, definition 2, and triangle, defn. 2). Chiefly British today, but also an American usage ca. World War I.
A common way to keep track of games won when
playing for small money is to use a coin that is placed
under the rail next to the diamonds on the rail. The
center diamond at the head of the table is taken as zero,
and each diamond from that is considered to be one game.
To go 'around the world' is to beat your opponent so
badly that the coin travels all the way around the
diamonds on the table.
The forward rotation of the cue ball that results from a follow shot. Also known as top spin or top, follow is applied to the cue ball by hitting it above its equator, causing it to spin more rapidly in the direction of travel than it would simply by rolling on the cloth from a center-ball hit. Follow speeds the cue ball up, and widens both the carom angle after contact with an object ball, and angle of reflection off a cushion.
This describes a shot in snooker where the cue contacts more than one object ball.
Chiefly Australian: Same as a force follow shot.
A predetermined, fixed number of games players must win to win a match; "a race to seven" means whomever wins seven games first wins the match.
21d 10h 19m 28s
11d 18h 8m 6s
4d 13h 40m 47s
In snooker, the lowest-value colour ball on the table, being worth two points. It is one of the baulk colours.
In blackball, one of two groups of seven object balls that must be potted before the eight ball; compare stripes; contrast red ball.
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
A (principally American) term in eight-ball for either of the set of seven balls (stripes or solids) that must be cleared before sinking the 8 ball. Borrowed from card games. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players. See also group for the British equivalent.
A low hit on the cue ball (but not as low as normal draw), often used to change the cue ball's angle of deflection off the object ball.
Also littles, little ones, little balls. In eight-ball, to be shooting the solid suit (group) of balls (1 through 7); "you're little, remember", "you're the little balls" or "I've got the littles". Compare small, solids, reds, low, spots, dots, unders; contrast big.