Definition of break serve

This is when you win a game of one pocket on your opponents break.

24 Random Essential Billiards Terms

An instance of contact between balls, usually used in the context of describing an object ball contacting another object ball (e.g. "the two ball kissed off the twelve ball"), or in snooker the cue ball making contact with a ball after the initial contact with the object ball. If the player's intention was to cause two object balls to kiss (e.g. to pocket a shot ball after a ricochet off a stationary one), it is often called a kiss shot.
Same as cloth (deprecated; it is factually incorrect).
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
A very thin cut shot in which the cue ball just brushes the edge of an object ball. "Feather" by itself can be both noun and verb (e.g. "feathering the ball").
In snooker, the cushion opposite the top cushion and bounded by the yellow and green pockets (i.e. same as bottom cushion).
To sink a ball into a pocket.
This is when, after playing an opponent for a while you both break even as far as money exchange, and the only person to get paid is the house for use of their table.
In snooker, a situation where the scores are tied after all the balls have been potted, and the black ball is re-spotted and the first player to pot it wins. The players toss for the first shot, which must be taken with the cue ball in the D. A safety battle typically ensues, until an error allows a player to pot the black, or a fluke or a difficult pot is made.
In snooker, the highest-value baulk colour, worth 4 points.
Short for left english (side), i.e. spin imparted to the cue ball by stroking it to the lefthand side of its vertical axis. Contrast right.
Adjectival expression for a player's deadly game; "watch out, he plays jam up.
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
Verb: "To Clock" To carefully note the abilities or betting inclinations of other players for future reference.
A shot aimed so that the center of the cue ball is in line with the edge of the object ball, eclipsing half of the ball. "Hit it just a little thinner than half-ball." Assuming a cling does not occur, the shot will impart post-contact momentum on the object ball in a direction 30° (which is arcsin(1 - x), where x is the fraction of object ball eclipsed: ½ in this case) off the direction of the cue-ball's pre-contact momentum. Also notable because the carom angle the cue ball takes is more consistent than at other contact points.
When two objects balls are lined up so that you aim to pocket the nearest object ball, the second object ball will pocket. "That was an easy combination shot, the six ball was wired to the four ball". Also wired combination/combo, wired kiss.
In APA, once a player has received at least 10 scores in a format, they will have established their skill level. Their established skill level can go up or down depending on their performance and is calculated by the APA's Equalizer Handicap System.
Also known as 14.1 continuous pool. This game is played on a pocketed table with the fifteen object balls and a cue ball. Every shot must begin with a call, and if made, you get to continue calling shots. The idea is to reach a predetermined score before your opponent. When all but one ball remains, the rack is started over without the apex ball in position, and the last shot is called in such a way as to break the new rack and continue play.
This is to win a game by pocketing enough balls before you opponent.
See two-shot carry.
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
Pronounced "No-Rango". A norengo refers to what should be an easy straight in shot where the object ball is usually very close to the pocket. But the shooter strikes the ball harder than they should and the result is the object ball rattling out of the pocket and a missed shot.
Also see Lorengo.
In snooker, a pot into any of the corner pockets where the cue ball had started in the opposite lengthwise half of the table. In other words, a pot in which the cue ball or object ball crosses an imaginary line joining the middle pockets.
Also slop shot. A luck shot. Compare fish, fluke and Lorengo; contrast mark and call. Also sloppy. Descriptive of any game where the rules have been varied to allow luck shots not normally allowed or where no foul rules apply.
In the UK, one of the two pockets one either side of a pool, snooker or English billiards table halfway up the long rails.