Definition of break and run

Also known as "Break and Dish". In pool games, when a player breaks the racked object balls, pockets at least one ball on the break, and commences to run out the remaining object balls without the opponent getting a visit at the table.

24 Random Essential Billiards Terms

Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting. See also professional side of the pocket.
Any shot where the cue ball is intentionally jumped into the air to clear an obstacle
A very thin cut shot in which the cue ball just brushes the edge of an object ball. "Feather" by itself can be both noun and verb (e.g. "feathering the ball").
White talcum powder placed on a player's bridge hand to reduce moisture so that a cue's shaft can slide more easily. It is not provided in many establishments as many recreational players will use far more than is necessary and transfer it all over the table's surface. Venues that do provide it usually do so in the form of compress cones about 6-inches tall. Some serious players bring their own, in a bottle or a porous bag that can be patted on the bridge hand. Many players prefer a pool glove. Talc is frequently mistakenly referred to as "hand chalk", despite not being made of chalk.
In snooker, the highest-value baulk colour, worth 4 points.
An upright pin, which looks like a miniature bowling pin, cone or obelisk. Skittles, as employed in billiards games, have been so-called since at least 1634. One standardized size, for the largely Italian and South American game five-pins, is 25 mm (1 in.) tall, with 7 mm (0.28 in.) round bases, though larger variants have long existed for other games such as Danish pin billiards. Depending upon the game there may be one skittle, or several, and they may be targets to hit (often via a carom) or obstacles to avoid, usually the former. They are also sometimes called pins, though that term can be ambiguous. Because of the increasing international popularity of the Italian game five-pins), they are sometimes also known even in English by their Italian name, birilli (singular birillo). Skittles are also used as obstacles in some artistic billiards shots. #Flat, thin rectangular skittles, somewhat like large dominoes, approximately 6 in. tall by 3 in. wide, and placed upright like an obelisks on the table in specific spots, are used in the obsolescent and principally Australian games devil's pool and victory billiards. Depending upon the exact game being played, there may be one pin, or several of various colors (e.g. ten white and two black in devil's pool), and they may be targets or obstacles, most commonly the latter. They are usually made of plastic, and are increasingly difficult to obtain, even from Australian billiards suppliers. A black obelisk skittle of this sort features prominently, as a particularly dire hazard, in several scenes of sci-fi/pool film Hard Knuckle (1992, Australia). Skittles as used in billiards games date to ground billiards (13th century or earlier) played with a mace, and hand-thrown games of bowls from at least the same era using the same equipment. Ball games using a recognizable form of skittle are known from as early as ca. 3300 BCE in Ancient Egypt.
Name for the ball that when pocketed, wins the game, or any ball that when made results in a payday such as a way in the game of Chicago.
Chiefly American: The cushion on the foot rail. Compare top cushion; contrast head cushion.
The point in match play where both players (or teams) need only one more game (frame) victory to win the match or race.
All-Africa Pool Association. The AAPA is a member of the WPA.
This is an object ball that essentially covers up a path necessary for sinking the desired object ball.
A shot, especially common in straight pool and in some variants of blackball (but not WEPF/EPA rules), in which a player intentionally commits a foul with the object in mind of either leaving the opponent with little chance of running out or simply to avoid shooting where no good shot is presented and to do anything else would give the opponent an advantage. It is often referred to in straight pool as a "back scratch."
This playing to a number less than eight in a game of one pocket.
The game of snooker. This is a very demanding game that isn't played as often in the U.S. as it is in other countries. The table needed is slightly larger, and there are 15 red object balls needed in addition to six color balls. After the balls are set up according to the rules, play resumes in turns with points scored as one on each red ball, and as is denoted with each other colored ball sunk. This is a challenging game that demands skill and excellent execution.
To leave the opponent (accidentally or by means of a safety) so that a certain shot on a preferred object ball cannot be played directly in a straight line by normal cueing. It most commonly means that the object ball cannot be hit, because it is hidden by another ball or, more rarely, the knuckle of a pocket (see corner-hooked). It can also refer to the potting angle or another significant point of contact on the object ball, blocking an otherwise more straightforward shot, even if an edge can be seen. A common related adjective describing a player in this situation is snookered. Also known as "to hook", for which the corresponding adjective "hooked" is also common. See also free ball.
An instance of this situation (e.g. "she's put him in a difficult snooker"). A player can choose a range of shots to get out of a snooker; usually a kick shot will be implemented but semi-massés are often preferred, and in games where it is not a foul, jump shots may be employed that often yield good results for skilled players. "Snooker" is used loosely (when used at all; "hook" is favored) in the US, but has very specific definitions and subtypes (such as the total snooker) in blackball.
This is when you win a game of one pocket on your opponents break.
A gentle tap of the cue ball with the intention of getting it as tight as possible behind another ball, in the hope of a snooker. It is most common in the game of snooker, and is illegal in many pool games, in which on every shot a ball must either be pocketed, or some ball must contact a cushion after the cue ball has contacted an object ball.
Also Gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
Two or more object balls that are touching or are close together.
Random method for pairing of opponents when setting up a bracket system for a tournament.
When complete focus allows you to execute quality billiards play with simplicity and seeming ease.
Same as cue.
A player who was playing very well but suddenly starts playing badly. e.g. "He was making everything on every shot, then lost his stroke and couldn't hit anything, costing him the match."
Literally, a pocket, but generally used in the phrases losing hazard - potting (pocketing the cue ball off another ball - and winning hazard - using the cue ball to pot another ball - the two types of legal shots that pocket balls in games in which the term is used at all, which is very few today. The term principally survives in English billiards, in which both types of shots are point-scoring. Formerly, a large number of different games made use of the two types of hazards as point scorers or losers in various different ways (thus their suggestive names). The term ultimately derives from holes or pockets in the table to be avoided, in very early forms of billiards. While the terms are disused in pocket billiards today, their lingering effect is obvious, as the vast bulk of such games focus on making winning hazards and avoiding losing hazards (a notable exception being Russian pyramid in which both are legal shots).
In golf billiards, an area of the table (sometimes marked) that a player will be penalized for entering if their ball does not leave. Derives from the use of the term in the outdoor game of golf.
The ACS Canadian affiliate organization, the Canadian Cue Sport Association.