The first shot in a game - aimed at a set of racked balls.
To execute the first shot in a new game.
In snooker this term can be use to indicate a series of successive shots completed by a single player.
24 Random Essential Billiards Terms
The imaginary line drawn perpendicular to the impact line between the cue ball and an object ball. The cue ball will travel along this line after impact with an object ball if it has no vertical spin on it (is sliding) at the moment of impact on a non-center-to-center collision. See also stun shot.
Balls remain unmoved after a player's shot.
Jargon for a tournament chart, showing which players are playing against whom and what the results are. Often shortened to card.
This is a timing device for monitoring and restricting shot times for a player.
To move a ball (usually deliberately) from a safe position, e.g. close to the middle of a cushion or in a cluster, so that it becomes pottable.
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
This refers to a shot that is not banked, does not hit a rail and goes into the pocket without contacting any other balls on the table.
The area on the table behind the head string.
The origin of the term has been the subject of some speculation but the best explanation known is that in the 1800s, many homes did not have room for both a billiard table and a dining room table. The solution was a billiards table that had a cover converting it into a dining table. Kept in the dining room, play on such a table was often restricted by the size of the room, so it would be placed so that the head rail would face the connected kitchen door, thus affording a player room for the backswing without hitting a wall. A player was therefore either half or sometimes fully (literally) "in the kitchen" when breaking the balls.
Usually a one-piece cue freely available for use by patrons in bars and pool halls.
20d 6h 5m 17s
19d 15h 47m 34s
16d 7h 59m 35s
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
To maneuver a ball on a shot so that it will be favorably positioned for later play into a particular pocket, even at the expense of sacrificing position or the inning to achieve that result.
A defensive action taken when a player either has no "makeable" or "high percentage" shot or chooses to leave his opponent in a difficult situation. It is a legal shot and is not considered to be dirty pool. A safety must still conform with the rule concerning hitting the correct ball first and striking a rail afterwards. If a correct ball is accidentally pocketed while playing safe, the shooter must continue to shoot.
A short and loose stroke performed in a manner similar to the way one throws a dart; usually employed for a jump shot. See also nip draw.
Also highs, high balls, high ones. In eight-ball and related games, to be shooting the striped suit (group) of balls (9 through 15); "you're high balls" or "I've got the highs" ("you're high" is rare, because of the "intoxication" ambiguity). Compare stripes, yellows, big ones, overs; contrast low.
In snooker, to leave the cue ball ball on the spot of a colour ball after potting it. This is usually performed where re-spotting of the colour ball would cause positional problems for the player, such as blocking available pots on one or more red balls.
A shot played with stun, but not quite enough to completely stop the cue ball, allowing for a little follow. It is played so that a follow shot can be controlled more reliably, with a firmer strike than for a slow roll. It is widely considered as one of the most difficult shots in the game to master, but an excellent weapon in a player's armory once it has been.
A geometric form, usually aluminum, wooden or plastic, used to assist in setting up balls in games like eight-ball, nine-ball, and snooker. The rack allows for more consistently tight grouping of balls, which is necessary for a successful break shot. In most games a triangle-shaped rack capable of holding fifteen balls can be employed, even if the game calls for racking less than a full ball set, such as in the game of nine-ball. For further information, see the Rack (billiards) main article.
In some games, refers to a single frame.
This is an imaginary player that you can attempt to run a rack against when playing a practice or training game.
Also goose neck rest. Same as swan.
5d 21h 50m 57s
8d 21h 18m 54s
12d 19h 8m 37s
Technique using different wood inlays to create picture designs on the butt of the cue.
A low hit on the cue ball (but not as low as normal draw), often used to change the cue ball's angle of deflection off the object ball.
This is a bank shot that goes off of the head rail and then straight to the pocket at the other end of the table.
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
This is a ball that is left in a position that allows an easy shot, while time is spent working with other balls to better your position in the game.