A Carom game with lines drawn to form rectangles that restrict play and reduce the potential for high runs.
24 Random Essential Billiards Terms
When playing 9 Ball, a dead ball is an object ball the falls into a pocket when a foul has been committed (for example, the shooter scratches or does not hit the lowest ball first). If keeping score by counting balls fallen, neither player gets the point for that ball.
(Computerized Numerical Control) This is a special appliance used by many cue manufacturers to design the inlays on a cue to precision accuracy. Often times it is looked down upon because this technology departs from the previous standard of "handcrafting" inlays, using a pantograph tool. However, the new technology allows for much more precise cuts at a quicker pace. If you are looking to save some money and appreciate the man made designs that are computer inlayed in your cue, then CNC is the technology for you.
A rule in blackball whereby after an opponent has faulted and thus yielded two shots, if the incoming shooter pots a ball on the first shot, (s)he is still allowed to miss in a later shot and take a second shot in-hand (from the "D" or from baulk, or if the opponent potted the cue ball, from anywhere)—even on the black, in most variants. Also called the "two visits" rule; i.e., the two penalty shots are considered independent visits to the table, and the limiting variants discussed at two shots below cannot logically apply.
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
Also known as slop. To pocket a ball by luck; "he ratted in the 9 ball"; usually employed disapprovingly.
Five-pin billiards is a today usually a carom but sometimes still a pocket form of cue sport, popular especially in Italy and Argentina but also in some other parts of Latin America and Europe, with international, televised professional tournaments. The game is sometimes referred to as Italian five-pins or Italian billiards.
The triangular device, generally plastic, used to group the balls in a pyramid form prior to the beginning of a game.
This is a blemish added to the table in order to help execute a shot; these marks are not allowed and result in a foul.
A situation in which a ball strikes another ball which is close to a rail and the struck ball rebounds back into the ball it was hit by; usually but not always unintended.
16d 1h 15m 35s
13d 3h 37m 45s
25d 3h 53m 24s
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
Also slop shot. A luck shot. Compare fish, fluke and Lorengo; contrast mark and call. Also sloppy. Descriptive of any game where the rules have been varied to allow luck shots not normally allowed or where no foul rules apply.
To play a shot with the stroke and speed that makes it easiest to pocket the object ball, even at the expense of sacrificing position.
A break shot in which the rack (pack) is disturbed as little as possible within the bounds of a legal shot, in order to force the opponent to have to break it up further. A soft break is desirable in some games, such as straight pool, in which breaking is a disadvantage; and forbidden by the open break rules of other games such as nine-ball and eight-ball.
This is the act of looking over the stack, pile of balls in the middle of the table, to see if there are any opportunities in the game of one pocket.
Describing a ball that is safe because it is in close proximity to one or more other balls, and would need to be developed before it becomes pottable.
(noun) An opening in a table, cut partly into the bed and partly into the rails and their cushions, into which balls are shot (pocketed or potted).
(verb) Send a ball into a pocket, usually intentionally.
Chiefly British: Short for side spin. In Canadian usage, the term is sometimes used as a verb, "to side".
To shoot without taking enough warm-up strokes to properly aim and feel out the stroke and speed to be applied. One-stroking is a common symptom of nervousness and a source of missed shots and failed position.
To intentionally lose a game, e.g. to disguise one's actual playing ability. An extreme form of sandbagging. See also hustle. See also Match fixing for the synonym "tank", used in sports more generally.
27d 12h 13m 25s
29d 2h 53m 20s
23d 2h 49m 2s
This is an object sometimes placed underneath the cue tip.
Ten Ball is a rotation is a rotation game very similar to nine-ball, using ten balls instead of nine, and with the 10 ball instead of the 9 as the "money ball".
The object of the game is pocket the 10-ball on any legal shot.
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
Any mechanical aid that serves to extend the length of the player's cue, normally added to the end of the butt either by clipping around the end or screwing into the base. Though extensions are used for pool, it is more common in snooker because of the significantly larger table size.
In a tournament where players get limited time to make their shots (common in televised matches), an extension is extra time granted before making a shot; players have a limited number of extensions in each frame.
A short and loose stroke performed in a manner similar to the way one throws a dart; usually employed for a jump shot. See also nip draw.