A Carom game with lines drawn to form rectangles that restrict play and reduce the potential for high runs.
24 Random Essential Billiards Terms
This is to watch a match with such intensity that there is worry, usually because of a wager on the game.
Any game which uses a rack composed of less than 15 balls.
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
1- Pocketing of the cue ball in pocket billiards. In most games, a scratch is a type of foul. "Scratch" is sometimes used to refer to all types of fouls.
2- British term/slang for Draw
New Zealand Billiards and Snooker Association.
To enter the loser bracket in a double elimination tournament, or otherwise slip in standing in other tournament formats (i.e., to lose a game/frame/round/match, but still remain in the competition).
The ACS Canadian affiliate organization, the Canadian Cue Sport Association.
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
This is a ball that is positioned near your pocket that can be used to kiss off of when sinking another object ball.
13d 14h 25m 48s
25d 8h 56m 26s
21d 20h 23m 14s
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
To intentionally lose a game, e.g. to disguise one's actual playing ability. An extreme form of sandbagging. See also hustle. See also Match fixing for the synonym "tank", used in sports more generally.
Deviation of a ball from its initial direction of travel. Often the result of a poor-quality table and may be an artifact of the cloth, the bed, a ball with uneven weight distribution, or simply the floor the table stands on being uneven.
In a tournament, to place high enough to receive a payout. E.g., in a tournament that pays from 1st down to 5th places, to be at least 5th place is to be in the money.
To win an inning that counters a good game your opponent just won.
The inning win that counters a good game your opponent just won.
This is to win a game by pocketing enough balls before you opponent.
The number of balls pocketed in an inning in pool (e.g., a run of five balls), or points scored in a row in carom billiards (e.g., a run of five points). Compare British break (sense 2), which is applied to pool as well as snooker in British English.
A cross-corner bank shot from one end of the table to the other (i.e. across the center string). Long banks are considerably more difficult, because of the smaller margin for error due to distance and angle widening, than cross-side banks and short cross-corner banks from the same end of the table.
A pool cue designed for breaking. Along with sometimes having unusual weight or balance to build maximum speed for the cue ball, some break cues have stiffer shafts and special breaking cue tips to transfer energy more efficiently to the cue ball.
29d 9h 56m 50s
10d 18h 52m 16s
10d 18h 52m 16s
During a set if the opponent does not win a single game, they are said to have been skunked.
A shot in which the cue ball is struck above its equator with sufficient top spin to cause the cue ball to travel forward after it contacts an object ball. When a cue ball with follow on it contacts an object ball squarely (a center-to-center hit), the cue ball travels directly forward through the space previously occupied by the object ball (and can sometimes even be used to pocket a second ball). By contrast, on a cut shot, a cue ball with follow on it will first travel on the tangent line after striking the object ball, and then arc forward, widening the carom angle.
Nine Pin (also known as Goriziana) is a carom billiards game. The game has nine pins in the center of a table. It is played by two teams of 1 or 2 players. Three balls are used of which two are cue balls. Each team (or each player) aims to hit their opponent's ball and from there score points by hitting onto the red ball and also by making the opponent's and/or the red ball knock over the pins.
A break shot in which the object is to leave the incoming player with no shot or a very difficult shot, such as is normally employed in the opening break of straight pool. Cf. open break.
The motion of the cue stick and the player's arm on a shot;
The strength, fluidity and finesse of a player's shooting technique; "she has a good stroke."
A combination of finesse, good judgement, accuracy and confidence.