Definition of bad hit

To fail to make a legal shot.

24 Random Essential Billiards Terms

This the area behind the pocket points before the pocket. The ball can get behind here and rest waiting to be pocketed, or the cue ball can get corner hooked in this location. Different tables feature a smaller or larger area here which can make these situations more or less achievable.
Displacement of the cue ball's path away from the parallel line formed by the cue stick's direction of travel; occurs every time english is employed. The degree of deflection increases as the amount of english applied increases. It is also called squirt, typically in the United States.
This is to use running english or soft speed in order to open up the angle on a particular bank shot.
When the contact between the cue ball and object ball is dead center.
The break box is a zone in the "kitchen" of the head (British: bottom) of the table, from which the break shot must be taken with the cue ball,
This refers to how a player is playing on a particular occasion (a player's skill level). If their game is good, then they are at a high speed, but if they are not playing up to their potential, then they are playing at a lower speed.
This describes when a player is trapped behind a ball. (n.) - This is also the amount of money a player is down after betting.
This is when you win a game of one pocket on your opponents break.
A requirement under some pocket billiards rulesets that either an object ball be pocketed, or at least four object balls be driven to contact the cushions, on the opening break shot.
The pocket in snooker that is closest to the green spot.
This is a shot where the cue ball follows directly behind the sunk object ball into the pocket right after it falls.
A shot that has a positive outcome for the player, although it was not what the player intended. Examples of flukes include an unexpected pot off several cushions or other balls having missed the pocket aimed for, or perhaps a lucky safety position after having missed a pot. Compare fish and slop; contrast mark (sense 3) and call. It is customary to apologise to one's opponent if one does this.
The precise center of the pool table.
During a set if the opponent does not win a single game, they are said to have been skunked.
In the carom games, any shot where the end result is all the balls near each other; ideally, in position for the start of a nurse on the next stroke.
This is the way your hand is configured to support the shaft of the cue during a shot.
Also lows, low, low ones. In eight-ball, to be shooting the solid suit (group) of balls (1 through 7); "you're low, remember", "you're low balls" or "I've got the lows." Compare solids, reds, little, spots, dots, unders; contrast high.
This is what is brought to the table if you are playing at your best potential.
A well calculated successful slop shot that is usually hit a little harder than it should be and results in a pocketed ball or two without any fouls.
This is to execute a shot where the cue ball is controlled perfectly and stops where you want it to exactly.
The use of the correct amount of cue ball speed in position play to achieve proper shape for a subsequent shot.
Nine Pin (also known as Goriziana) is a carom billiards game. The game has nine pins in the center of a table. It is played by two teams of 1 or 2 players. Three balls are used of which two are cue balls. Each team (or each player) aims to hit their opponent's ball and from there score points by hitting onto the red ball and also by making the opponent's and/or the red ball knock over the pins.
Also tiptool, tip-tool. Any of a class of maintenance tools for cue tips, including shapers, scuffers, mushroom trimmers, tappers, burnishers and tip clamps. Road, league and tournament players often carry an array of tip tools in their cases. The term is generally not applied to cue chalk.
A short and loose stroke performed in a manner similar to the way one throws a dart; usually employed for a jump shot. See also nip draw.