Billiards Vault

Definition of Around the world

A common way to keep track of games won when playing for small money is to use a coin that is placed under the rail next to the diamonds on the rail. The center diamond at the head of the table is taken as zero, and each diamond from that is considered to be one game. To go 'around the world' is to beat your opponent so badly that the coin travels all the way around the diamonds on the table.

24 Random Essential Billiards Terms

Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting.
When the cue ball is tucked behind the corner of a pocket, therefore not allowing a direct shot at the object ball without it bouncing of the corner of the rail.
A player skilled at very thin cut shots, and shots in which a ball must pass cleanly through a very narrow space (such as the cue ball between two of the opponent's object balls with barely enough room) to avoid a foul and/or to pocket a ball. Such shots may be referred to as "surgery", "surgical shots", "surgical cuts", etc. (chiefly US, colloquial). See also feather (US) or snick (UK).
When you have completed a shot by pocketing a ball into a pocket.
An imaginary line running horizontally across a billiards table from the second diamond (from the foot end of the table) on one long rail to the corresponding second diamond on the other long rail. The foot string intersects the long string at the foot spot. It is rarely drawn on the table.
Using knowledge of the game and one's own abilities and limitations to choose the manner of shooting and the particular shot from an array presented, that has a degree of likelihood of success. This often requires a player to forego a shot that if made would be very advantageous but does not have a high likelihood of success, in favor of a safety or less advantageous shot that is more realistically achievable.
An instance of contact between balls, usually used in the context of describing an object ball contacting another object ball (e.g. "the two ball kissed off the twelve ball"), or in snooker the cue ball making contact with a ball after the initial contact with the object ball. If the player's intention was to cause two object balls to kiss (e.g. to pocket a shot ball after a ricochet off a stationary one), it is often called a kiss shot.
Side spin on the cue ball that causes it to roll off a cushion (contacted at an angle) with rather than against the ball's natural momentum and direction of travel. If angling into a rail that is on the right, then running english would be left english, and vice versa. The angle of deflection will be wider than if no english were applied to the cue ball. But more importantly, because the ball is rolling instead of sliding against the rail, the angle will be more consistent. For this reason, running English is routinely used. Also called running side in British terminology. Contrast reverse english.
Describing a pot played at such a pace as to just reach the pocket and drop in without hitting the back.
This is missing the fact that you owe a ball in a game of one pocket after a scratch.
This is a style of play where the player is required to stay on top of all the scoring practices. Scratches and points will disappear if they are not remembered.
Failure to hit an object ball at all with the cue ball. In most sets of rules, this is a foul like any other. However, in some variants of bar pool a table scratch while shooting for the 8 ball is a loss of game where other more minor fouls might not be, as is scratching on the 8 ball (neither result in a loss of game in most professional rules).
By way of drift from the above definition, the term is also applied by many league players to the foul in more standardized rules of failing to drive a (any) ball to a cushion, or to pocket a legal object ball, after the cue ball's initial contact with an object ball.
By way of entirely different derivation ("scratch off the table"), it can also mean knocking the cue ball (or more loosely, any ball) completely off the table.
This is to step up to the table and successfully execute a difficult shot.
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
An upright pin, which looks like a miniature bowling pin, cone or obelisk. Skittles, as employed in billiards games, have been so-called since at least 1634. One standardized size, for the largely Italian and South American game five-pins, is 25 mm (1 in.) tall, with 7 mm (0.28 in.) round bases, though larger variants have long existed for other games such as Danish pin billiards. Depending upon the game there may be one skittle, or several, and they may be targets to hit (often via a carom) or obstacles to avoid, usually the former. They are also sometimes called pins, though that term can be ambiguous. Because of the increasing international popularity of the Italian game five-pins), they are sometimes also known even in English by their Italian name, birilli (singular birillo). Skittles are also used as obstacles in some artistic billiards shots. #Flat, thin rectangular skittles, somewhat like large dominoes, approximately 6 in. tall by 3 in. wide, and placed upright like an obelisks on the table in specific spots, are used in the obsolescent and principally Australian games devil's pool and victory billiards. Depending upon the exact game being played, there may be one pin, or several of various colors (e.g. ten white and two black in devil's pool), and they may be targets or obstacles, most commonly the latter. They are usually made of plastic, and are increasingly difficult to obtain, even from Australian billiards suppliers. A black obelisk skittle of this sort features prominently, as a particularly dire hazard, in several scenes of sci-fi/pool film Hard Knuckle (1992, Australia). Skittles as used in billiards games date to ground billiards (13th century or earlier) played with a mace, and hand-thrown games of bowls from at least the same era using the same equipment. Ball games using a recognizable form of skittle are known from as early as ca. 3300 BCE in Ancient Egypt.
A Baulk line is line drawn across the table 29 inches from the bottom cushion and parallel to that cushion.
A term used in snooker for the potting of all the balls that are racked at the beginning of the frame in a single break (run). The minimum total clearance affords 72 points (barring multiple reds being potted on a single stroke), in the pattern of red then yellow repeatedly until all reds are potted, then all of the colour balls. The maximum break is 147 (barring a foul by the opponent immediately before the break began).

1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.

2- Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots. As in, "It's a tip-tapper!".

Any mechanical aid that serves to extend the length of the player's cue, normally added to the end of the butt either by clipping around the end or screwing into the base. Though extensions are used for pool, it is more common in snooker because of the significantly larger table size.
In a tournament where players get limited time to make their shots (common in televised matches), an extension is extra time granted before making a shot; players have a limited number of extensions in each frame.
The placement of player(s) automatically in a tournament where some have to qualify, or automatic placement in later rounds.
Same as cheating the pocket. Principally used in snooker.
The motion of the cue stick and the player's arm on a shot;
The strength, fluidity and finesse of a player's shooting technique; "she has a good stroke."
A combination of finesse, good judgement, accuracy and confidence.
The sides of a table's frame upon which the elastic cushions are mounted. May also be used interchangeably with cushion.
A shot played with stun, but not quite enough to completely stop the cue ball, allowing for a little follow. It is played so that a follow shot can be controlled more reliably, with a firmer strike than for a slow roll. It is widely considered as one of the most difficult shots in the game to master, but an excellent weapon in a player's armory once it has been.