Definition of around the world

A common way to keep track of games won when playing for small money is to use a coin that is placed under the rail next to the diamonds on the rail. The center diamond at the head of the table is taken as zero, and each diamond from that is considered to be one game. To go 'around the world' is to beat your opponent so badly that the coin travels all the way around the diamonds on the table.

24 Random Essential Billiards Terms

On a shot, the extension of the cue stick through the cue ball position during the end of a player's stroke in the direction originally aimed.
(Chiefly British.) In snooker and blackball/eight-ball pool, an instance where the cue ball has been potted (pocketed) after contacting an object ball. It is a fault (foul) in most games. There is no equivalent (current) American term for this specific means of pocketing the white ball. Compare losing hazard, scratch.
Either of the two shorter rails of a billiards or pocket billiards table.
The interlocking connection between the butt and shaft ends of a two-piece cue stick. Usually connects via means of a steel or wooden pin, and may be protected by a collar of metal or some other material, or may connect wood-on-wood.
This describes a shot in carom games where the cue ball is driven all the way across the long rail, crossing the table, to score a point.
This is a tool used to keep your cue tip from mushrooming. This small tool slides over the tip and turns to refine the sides, keeping your tip shaped the way it should be.
A denigrating slang term for the mechanical bridge.
(Chiefly British) Said of an object ball that can easily be reached by the cue ball, or of a pocket that can easily be reached by a selected object ball, usually directly (i.e. without intervening kick, bank, carom, kiss or combination shots).
Same as foul
This is a player who has the ability to make difficult shots in one pocket, because they are likely proficient at other pool games first.
More commonly known as "straight pool", it was for many years the most popular game in pool and the game on which all World Championships were based.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
Either to hit the balls hard with no intention in mind other than to get lucky (or 'hit-and-hope'), or to shoot hard at the money ball ball with the same intention. Compare slop and fluke.
When the cue ball contacts three or more cushions in carom games.
This is to miss your shot but either luckily or on purpose leave your opponent with nothing to shoot at.
To bungle a shot in a manner that leaves the table in such a fortuitous position for the opponent that there is a strong likelihood of losing the game or match. Contrast sell out.
Anything that causes a foul according to the rules of a game.
This is a bank shot that goes off of the head rail and then straight to the pocket at the other end of the table.
This term is used to refer to a player missing a shot.
A widespread term in US parlance describing missing a relatively easy shot—often in the face of pressure. Can be used in many forms: "I dogged the shot"; "I hope he dogs it"; "I'm such a dog."
In blackball, a penalty conceded by a player after a fault. The incoming opponent is then allowed to miss twice before the faulting player is allowed another visit. Many local rules state the in-hand from the "D" or baulk (or if the opponent potted the cue ball, from anywhere) nature of the second shot is lost if a ball is potted on the first shot, that it is lost if the ball potted in the first shot was that player's last coloured ball (object ball in their group), and/or that there is only ever one shot on the black after a fault.
This is a type of shot that shows complete control over the object ball and the cue ball.
This is a very easy and safe shot to execute in the game of one pocket.
When two objects balls are lined up so that you aim to pocket the nearest object ball, the second object ball will pocket. "That was an easy combination shot, the six ball was wired to the four ball". Also wired combination/combo, wired kiss.
This is a shot that shows great control and positioning in where the cue will be when all the balls stop rolling.
This is a long distance shot that is given to your opponent as a challenge to make because it often works well as a safety (defense) when a better one is not available.