American Poolplayers Association. This is the largest association of pool players in the world, and includes The Canadian Poolplayers Association. With numerous tournaments, including the U.S. Amateur championship, they are a force on the competition scene.
The APA has established the use of the "Equalizer" which offers handicaps to players and equalizes the playing field like in golf.
24 Random Essential Billiards Terms
Same as follow (top spin).
A style of game play in which as many players are allowed to join as the participants choose, and anyone can quit at any time. The term, most often used in the context of gambling, is borrowed from poker. The folk games three-ball and killer are usually played as open ring games, as is Kelly pool.
By extension, a multi-player game that anyone may initially join, but which has a fixed roster of competitors once it begins, is sometimes also called a ring game. Cutthroat is, by its nature, such a game. A famous regular ring game event of this sort is the Grady Mathews-hosted six-player, $3000-buy-in ring ten-ball competition at the annual Derby City Classic.
A nine-ball ring game is played by more than two players. Safeties are not allowed.
A British term for someone with little experience or understanding of the game, who may be skilled at potting individual balls but does not consider tactics such as position or safety; "he's a potter not a player." See also banger.
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
This is the act of looking over the stack, pile of balls in the middle of the table, to see if there are any opportunities in the game of one pocket.
When a ball is in firm contact with a cushion or another ball.
In blackball, a situation where the player cannot see any of the balls she/he wants to hit due to obstruction by other balls or the knuckle of a pocket. The player must call "total snooker" to the referee, which allows a dispensation to the player from having to hit a cushion after contacting the object ball, which is otherwise a foul.
Also known as 14.1 continuous pool. This game is played on a pocketed table with the fifteen object balls and a cue ball. Every shot must begin with a call, and if made, you get to continue calling shots. The idea is to reach a predetermined score before your opponent. When all but one ball remains, the rack is started over without the apex ball in position, and the last shot is called in such a way as to break the new rack and continue play.
To enter the loser bracket in a double elimination tournament, or otherwise slip in standing in other tournament formats (i.e., to lose a game/frame/round/match, but still remain in the competition).
30d 4h 21m
10d 23h 47m 11s
13d 8h 4m 50s
Also highs, high balls, high ones. In eight-ball and related games, to be shooting the striped suit (group) of balls (9 through 15); "you're high balls" or "I've got the highs" ("you're high" is rare, because of the "intoxication" ambiguity). Compare stripes, yellows, big ones, overs; contrast low.
Also swan rest. A type of rest, similar to a spider in that the head is raised by longer supporting legs, but instead of a selection of grooves on the top for the cue to rest in there is only one, on the end of an overhanging neck, so that a player can get to the cue ball more easily if the path is blocked by two or more obstructing balls. Also known as the goose neck.
Also slop shot. A luck shot. Compare fish, fluke and Lorengo; contrast mark and call. Also sloppy. Descriptive of any game where the rules have been varied to allow luck shots not normally allowed or where no foul rules apply.
This is what happens when a player sends the cue ball into a cluster of balls that will in turn spread out in an unpredictable fashion.
Adjectival expression for a player's deadly game; "watch out, he plays jam up.
A bridge formed by the hand where no finger loops over the shaft of the cue. Typically, the cue stick is channeled by a "v"-shaped groove formed by the thumb and the base of the index finger.
This is a style of play where the player is required to stay on top of all the scoring practices. Scratches and points will disappear if they are not remembered.
The ease with which a player is generating cue power, due to well-timed acceleration of the cue at the appropriate point in a shot.
Pronounced "No-Rango". A norengo refers to what should be an easy straight in shot where the object ball is usually very close to the pocket. But the shooter strikes the ball harder than they should and the result is the object ball rattling out of the pocket and a missed shot.
Also see Lorengo
To give a handicap to an opponent where they have to win a specified number less games than the other player in order to triumph in the match. The name refers to posting games on the scorekeeping mechanism known as a wire, though it is employed when no actual use of the particular device is available or intended.
29d 14h 27m 45s
10d 18h 39m 7s
3d 19h 52m 50s
A pejorative term for an improper rack in which the balls are not properly in contact with their neighbors, often resulting in a poor spread on the break.
The surface of the table used for play (often made with slate).
This the area behind the pocket points before the pocket. The ball can get behind here and rest waiting to be pocketed, or the cue ball can get corner hooked in this location. Different tables feature a smaller or larger area here which can make these situations more or less achievable.
This when you receive the first legitimate shot on the next "ball on" after there had been a series of safeties to try and hurt the other players chances. This term is often used in one pocket pool.
Chiefly British: bank shot played up and down the longer length of the table off a short rail and into a corner pocket, as opposed to the more common bank across the short length into a center pocket or corner.