This is a match where a player must win so many games more than the other player in order to win the match.
24 Random Essential Billiards Terms
Two or more object balls that are touching or are close together.
In snooker, the pocket nearest the yellow spot.
A shot aimed so that the center of the cue ball is in line with the edge of the object ball, eclipsing half of the ball. "Hit it just a little thinner than half-ball." Assuming a cling does not occur, the shot will impart post-contact momentum on the object ball in a direction 30° (which is arcsin(1 - x), where x is the fraction of object ball eclipsed: ½ in this case) off the direction of the cue-ball's pre-contact momentum. Also notable because the carom angle the cue ball takes is more consistent than at other contact points.
The normal phenomenon where the object ball is pushed in a direction very slightly off the pure contact angle between the two balls. Caused by the friction imparted by the first ball sliding past or rotating against the other ball.
To bungle a shot in a manner that leaves the table in such a fortuitous position for the opponent that there is a strong likelihood of losing the game or match. Contrast sell out.
Chiefly American: Also known as side spin, english (which is usually not capitalized) is spin placed on the cue ball when hit with the cue tip to the left or right of the ball's center. English has a marked effect on cue ball rebound angle off cushions (though not off object balls), and is thus crucial for gaining shape; and can be used to "throw" an object ball slightly off its otherwise expected trajectory, to cheat the pocket, and for other effects. "English" is sometimes used more inclusively, to colloquially also refer to follow and draw. In combination one could say bottom-right english, or like the face of a clock (4 o'clock english). The British and Irish do not use this term, instead preferring "side".
Also shortstop, short-stop. This is a player that is excellent at pool, but tends to fall short of number one. A shortstop is the best player relative to a particular scene. A second-tier professional who is not (yet) ready for World Championship competition. It can also be applied by extension to a player who is one of the best in a region but not quite good enough to consistently beat serious road players and tournament pros. The term was borrowed from baseball.
The cue ball's position after a shot. "Good" or "bad" in reference to a leave describe respectively and advantageous or disadvantageous position for the next shot, or to leave an incoming opponent safe.
In snooker, a phrase used to describe a situation where the player has an easy pot and in general the balls are in a position to go on to make a sizeable break.
12d 1h 14m 51s
2d 15h 26m 30s
22d 23h 6m 30s
A shot where the shooter was trying to make the shot but misses. However, the result of the missed shot ends up being a very good defensive play
This refers to a shot that is not banked, does not hit a rail and goes into the pocket without contacting any other balls on the table.
In snooker, a situation during a frame in which the first line of the remaining reds grouped together, where the original pack was, are in a straight horizontal line. This has implications when opening the pack, as a full-ball contact off the top cushion will usually cause the cue-ball to stick to the red and fail to develop a potting opportunity.
This is English that turns into running action after contact with the object ball. This will open up the angle on a bank.
Toward the head of the table. This is the playing area on the table above the middle pockets. The idea in an up table game is that shots are more difficult and further from the pockets in one pocket pool.
A semicircle with an 11½ inch (291 mm) radius, drawn behind a snooker table's baulk line, centred on the middle of the line, and resembling the upper case letter "D" in shape. The "D" is also used in English billiards and sometimes also in blackball and other pool games played on British-style tables.
Also pills, tally balls and shake balls. Small, round markers typically numbered 1 through 15 or 16, which are placed in a bottle for various random assignment purposes, such as in a tournament roster, to assign order of play in a multiplayer game, or to assign particular balls to players in games such as kelly pool.
This is the point on the object ball where the cue exactly impacts or the point at which two balls touch when they impact.
This is missing the fact that you owe a ball in a game of one pocket after a scratch.
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
18d 5h 56m 3s
11d 8h 19m 48s
2d 22h 8m 18s
A type of spin imparted to the cue ball to make it rebound from a cushion at a shallower angle than it would if the spin had not been used.
A form of Carom billiards for the masters of the game. Played the same way with two cue balls and a single object ball. Except, in between hitting the opponent's cue ball and the object ball your cue ball must bounce off of three rails (this game is played with an unpocketed specially sized table).
1- Applying very powerful follow on the cue ball thereby causing the maximum amount of follow.
2- A powerful follow shot with a high degree of top spin on it; usually when the object ball being hit is relatively close to the cue ball and is being hit very full; also known as "prograde top spin" or "prograde follow" (when referring to the action on the shot rather than the shot per se), and as a "jenny" in Australia.
This is the way a ball rolls when impeded by something on the table or a blemish in the cloth, often times regular players will remember certain rolls and play to them.
A term applied especially in snooker for a type of double off three cushions, e.g. around the baulk colours and into a centre pocket. Such a shot is very difficult to make and would not normally be played as anything more than a shot for nothing.