A fast paced offensive game similar to 9-ball but only using balls numbered 1 through 7.
Pocketing the 7-ball wins the game. Under the current pro rules of 7-ball, any missed shot gives your opponent ball-in-hand.
24 Random Essential Billiards Terms
When the cue ball is tucked behind the corner of a pocket or behind other object balls against a rail, therefore not allowing a direct shot at the object ball without the cue bouncing off the corner of the rail.
A term also used to mean when the object ball you must hit next is hidden behind other balls against a rail and you are not able to get a clean hit (without hitting other object balls first) on it. e.g. "You hooked me".
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
This is a bank in which the object ball hit will cross the path of the cue ball on the way to its destination.
Also known as Free-stroking. This is slang for when a player begins to play untroubled and relaxed because they have built up a substantial lead.
This is the portion of the butt of your cue just below the handle or wrap. This portion of the cue is made separately and often times cored out to ensure the proper weight balance within the full length of the cue. This portion of the cue is usually made with exotic wood that matches the wood in the forearm or in the points on the forearm. This section is used to highlight the design of the forearm, sometimes a re-creation, a reverse, or a rendition of the same pattern on a smaller scale.
This term refers to a cue stick that is bent or warped, so that the straightness, or lack thereof, of the cue offers less than ideal play. This can occur from storing the cue in the wrong atmosphere, i.e. too warm or humid, or from the quality of wood used during construction. Some cues are coated with fiberglass, carbon fiber or graphite in order to avoid warping.
Also known as a Dead cushion. A cushion that has either lost a degree of elastic resiliency or is not firmly bolted to the frame, in both cases causing balls to rebound with less energy than is normal.
26d 3h 4m 17s
2d 20h 51m 55s
29d 22h 54m 20s
A player's auction at a pool tournament. Each player is called and players and spectators bid on the player. The highest bidder(s) pays their bid to the calcutta, and by doing so invest in that player's success. If a player wins or places in the tournament, those who "bought" the player receive a percentage of the total calcutta payout, usually tracking the percentage payout of the tournament prize fund. Typically, players have the option of purchasing half of themselves when the high bid is won by a third party. Like english and scotch doubles, usually not capitalized.
Also on the lemon. Disguising the level of one's ability to play.
Same as duck. Derives from an easily shot ball "hanging" in the pocket.
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
This is the playing surface for billiards games. Consisting of 6 pockets, cushions on the side, and a felt layer covering the hard table portion, the length is usually twice as long as it is wide, but varies depending on the game at hand.
A game of pool played on a table shaped like a rectangle, with or without pockets.
The number of balls pocketed in an inning in pool (e.g., a run of five balls), or points scored in a row in carom billiards (e.g., a run of five points). Compare British break (sense 2), which is applied to pool as well as snooker in British English.
A slang term for a cue, usually used with "piece", as in "that's a nice piece of wood".
A line, sometimes imaginary (especially in American pool), sometimes drawn on the cloth, that runs horizontally across the table from the second diamond (from the head rail) on one long rail to the corresponding second diamond on the other long rail. In most pool games, the opening break shot must be performed with the center (base) of the cue ball behind the head string (i.e. between the head string and head rail). The head string intersects the long string at the head spot, and delimits the kitchen (and, in European nine-ball, the outer boundary of the break box). The head string's position is always determined by the diamonds, in contrast to the similar but different baulk line, the position of which is determined by measurement from the bottom cushion (head cushion).
21d 3h 38m 42s
1d 23h 52m 33s
2d 8h 19m 4s
Also known as joint caps. Plugs that screw into/onto the threads of a joint when a two-piece cue is broken down to keep foreign objects and moisture from contacting the joint mechanism.
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
Australian: Defeated with all seven of one's object balls (in blackball or eight-ball) remaining on the table.
This is the highest number of consecutive points scored during an inning of continuous pool play.
In snooker, a shot where a player fouls by missing the ball on altogether. The miss rule allows for his opponent to have the player play exactly the same shot again, or at least as accurately as the referee is able to reproduce the ball positions. A miss usually occurs when a player makes an unsuccessful attempt at escaping from a snooker. It is a controversial rule aimed at formally discouraging deliberate fouls. In professional snooker, a referee will almost always call a miss on any foul where the player misses the ball on altogether, regardless of how close the player comes to hitting it, however no miss can be called when either of the players requires snookers to win the frame. If a player is called for a miss three times in a single visit while not snookered, he forfeits the frame; to avoid this, players almost always play an easy hit on their third attempt, even if it is likely to leave a chance for the opponent.