A fast paced offensive game similar to 9-ball but only using balls numbered 1 through 7.
Pocketing the 7-ball wins the game. Under the current pro rules of 7-ball, any missed shot gives your opponent ball-in-hand.
24 Random Essential Billiards Terms
Having the cue ball stop precisely where intended.
Having the cue ball stop at or near the center of the table on a forceful break shot (the breaking ideal in many games such as nine-ball);
A tournament format in which a player is out of the tournament after a single match loss.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
A cue made specificaly for an individual player. The term may also describe a quality product of a low volume yielding cue maker who puts more time and effort into both the design and structural integrity of the cue stick, as opposed to a cue manufacturer that builds their cues in a more assembly line fashion.
To intentionally hide one's "speed"; "he's on the stall."
To intentionally play slowly so as to irritate one's opponent. This form of sharking has been eliminated from many tournaments with a shot clock, and from many leagues with time-limit rules.
When the tip of the cue begins to hang over the sides of the ferrule from constant use. This is the action of mushrooming, and it is important to use a tip tool to reshape the tip to fit the ferrule.
A shot aimed so that the center of the cue ball is in line with the edge of the object ball, eclipsing half of the ball. "Hit it just a little thinner than half-ball." Assuming a cling does not occur, the shot will impart post-contact momentum on the object ball in a direction 30° (which is arcsin(1 - x), where x is the fraction of object ball eclipsed: ½ in this case) off the direction of the cue-ball's pre-contact momentum. Also notable because the carom angle the cue ball takes is more consistent than at other contact points.
This is a slang term created by Freddy Bentivegna to refer to a cluster of balls on your side of the table that do not lend to easy pocketing in a game of one pocket.
A pool room employee who plays with a good degree of skill.
16d 20h 34m 19s
13d 1h 42m 47s
16d 20h 24m 22s
This is a creative game played between four players, using hands instead of cue sticks. The goal is to shoot as many balls as possible into the diagonally opposing corner pocket you are standing behind. The shooting is done taking turns and rotating counter clockwise. When misses on the pocket occur, the ball is open game to be stolen and pocketed in the new opposing pocket during the new owners turn. Ties are decided by lagging with the hands, and the winner of one game is the first to shoot in the next.
Short for right english (side), i.e. side spin imparted to the cue ball by stroking it to the right-hand side of its vertical axis. Contrast left.
This is the white ball in carom games which is separated from the clear ball by a marking (usually a dot or spot).
"Pocket billiards," or a game in which balls are shot into pockets.
This is the state after which the person returning the break has had the opportunity to catch and even the field after the breakers advantage.
Describing a shot which requires one or more balls to be played off several cushions, such as an elaborate escape or a positional shot; "he'll have to send the cue ball round the angles to get good position."
The placement of the balls, especially the cue ball, relative to the next planned shot. Also known as shape.
When you hit the object ball you are aiming for (or the manditory next ball) without the cue ball hitting other object balls first.
Also known as a "Dirty Defense" or "Dirty Foul". To intentionally miss a shot (that results in a foul) in order to create a position for the cue ball that makes it hard for the other player to execute their shot. Not to be confused with a "Safety", since a safety is a legal hit.
In snooker, a phrase used to describe a situation where the player has an easy pot and in general the balls are in a position to go on to make a sizeable break.
17d 43m 28s
8d 5h 39s
25d 3h 4m 58s
A type of spin imparted to the cue ball to make it rebound from a cushion at a shallower angle than it would if the spin had not been used.
This is the portion of the joint that actually connects the two sides of the cue, often called the pin or male end. This comes in a number of different sizes and shapes which some believe has an influence on the hit of the cue stick.
Skilled playing in which knowledge of ball speed, angles, post-impact trajectory, and other factors are used to gain position (i.e. a good leave) after the target ball is struck. The goals of position play are generally to ensure that the next shot is easy or at least makeable, and/or to play a safety in the advent of a miss (intentional or otherwise).
In snooker, the colour ball that is worth three points, being the second-least valuable colour behind the yellow. It is one of the baulk colours.
Any one of numerous acts which unethical players employ to rattle or upset their opponent. Taking, making noise, and chalking your cue while your opponent is shooting are all considered sharking tactics.