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Definition of 4 pins

Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
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24 Random Essential Billiards Terms

The ease with which a player is generating cue power, due to well-timed acceleration of the cue at the appropriate point in a shot.
The ornamentation on a cue, between the wrap and the joint, is often made by inlaying exotic materials into the wood so the inlays form points. The value of a cue is often based on the number points.
As an adjective or compound noun: push-out. A rule in many games (most notably nine-ball, after and only after the break shot), allowing a player to "push out" the cue ball to a new position without having to contact any ball, much less pocket one or drive it to a cushion, but not counting any pocketed ball as valid (other foul rules apply, such as double hits, scratching the cue ball, etc.), with the caveat that the opponent may shoot from the new cue ball position or give the shot back to the pusher who must shoot from the new position. In nine-ball particularly, and derived games such as seven-ball and ten-ball, pocketing the money ball on a push-out results in that ball being respotted (which can be used to strategic advantage in certain circumstances, such as when the break leaves no shot on the ball-on, and failure to hit it would give the incoming player an instant-win combination shot on the money ball).
A low hit on the cue ball (but not as low as normal draw), often used to change the cue ball's angle of deflection off the object ball.
Hitting the object ball with too large of a cut angle; hitting the object ball too thin. It is a well-known maxim that overcutting is preferable to undercutting in many situations, as is more often leaves the table in a disadvantageous position on the miss than does an undercut. See also professional side of the pocket.
Also lady's aid or girly stick. A denigrating term for the mechanical bridge.
The sides of a table's frame upon which the elastic cushions are mounted. May also be used interchangeably with cushion.
A particular shot where the object ball hits or grazes another object ball on the way to its pocket or toward hitting yet another object ball.
A situation in which a ball strikes another ball which is close to a rail and the struck ball rebounds back into the ball it was hit by; usually but not always unintended.
Same as spot
A form of doubles play in which the two team members take turns, playing alternating shots during an inning (i.e. each team's inning consists of two players' alternating visits, each of one shot only, until that team's inning ends, and the next team begins their alternating-shot turn.) Effective scotch doubles play requires close communication between team partners, especially as to desired cue ball position for the incoming player. Like "english", "scotch" is usually not capitalized in this context. The term is also used in bowling, and may have originated there.
The useless but common practice of contorting one's body while a shot is in play, usually in the direction one wishes a ball or balls to travel, as if in the vain hope that this will influence the balls' trajectories; the term is considered humorous.
The point in match play where both players (or teams) need only one more game (frame) victory to win the match or race.
Same as foot spot. Chiefly British today, but also an American usage ca. World War I.
A fast paced offensive game similar to 9-ball but only using balls numbered 1 through 7.
Pocketing the 7-ball wins the game. Under the current pro rules of 7-ball, any missed shot gives your opponent ball-in-hand.
Chiefly British: The cushion on the top rail. Compare foot cushion; contrast bottom cushion.
This describes when a player is trapped behind a ball. (n.) - This is also the amount of money a player is down after betting.
A pool table where two shims have been placed on the sides of each pocket (in the jaws beneath the cloth), making the pockets "tighter" (smaller). Such tables are "tougher" than unshimmed or single-shimmed tables.
Any ball that may be legally struck by the cue ball.
The placement of the balls, especially the cue ball, relative to the next planned shot. Also known as shape.
Hitting the object ball with not enough of a cut angle; hitting the object ball too full or "fat". It is a well-known maxim that overcutting is preferable to undercutting.
In certain carom billiards games, any shot in which the cue ball is sucessfully caromed off an object ball to strike another object ball (with or without contacting cushions in the interim) is a considered a billiards shot.
To fail to make a legal shot.
Skilled playing in which knowledge of ball speed, angles, post-impact trajectory, and other factors are used to gain position (i.e. a good leave) after the target ball is struck. The goals of position play are generally to ensure that the next shot is easy or at least makeable, and/or to play a safety in the advent of a miss (intentional or otherwise).