Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
24 Random Essential Billiards Terms
Slang term for the cue ball.
Also pills, tally balls and shake balls. Small, round markers typically numbered 1 through 15 or 16, which are placed in a bottle for various random assignment purposes, such as in a tournament roster, to assign order of play in a multiplayer game, or to assign particular balls to players in games such as kelly pool.
This describes balls that are not able to be made in a pocket, either because they are high up on the table, in a different pocket, or in a cluster that makes the shot difficult. This condition of being out of play obviously exists on different difficulty levels.
A cue made specificaly for an individual player. The term may also describe a quality product of a low volume yielding cue maker who puts more time and effort into both the design and structural integrity of the cue stick, as opposed to a cue manufacturer that builds their cues in a more assembly line fashion.
This is a version of double elimination tournament play that splits the field of competitors into two brackets that come together for a single elimination championship game.
A situation where the cue ball is directly in front of another ball in the line of the shot such that the player is hampered by it, having to bridge over it awkwardly with the likelihood of a foul looming if the object ball is inadvertently touched.
Usually a one-piece cue freely available for use by patrons in bars and pool halls.
This term refers to a low percentage one pocket shot.
This is what happens when a player sends the cue ball into a cluster of balls that will in turn spread out in an unpredictable fashion.
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Netted or cupped pockets that do not return the balls to the foot end of the table by means of a gutter system or sloped surface beneath (they must instead be retrieved manually).
For a player to place money for a wager in an openly visible spot (typically on the hanging light above the table, thus the origin of the phrase); this demonstrates that the money is actually present and obviates any need to demand its production from the loser's pocket. "You want to play for 500? Put it up!"
On a coin-operated bar table, to place one or more coins on the rail, or on the bed of the table under the Template:Cueglosss, as a marker of one's place in line (on queue) to play. "You didn't put your quarters up." And alternative is to put one's name on a list, e.g. on a chalkboard.
This is to execute a shot where the cue ball is controlled perfectly and stops where you want it to exactly.
Term for object balls in the game of Chicago that are each assigned as having a set money value; typically the 5, 8, 10, 13 and 15. In games where multiple balls must be pocketed in succession to score a point, such as cribbage pool or thirty-ball, when the last ball necessary to score has been potted, the points given is referred to as a way.
Also known as back spin, a type of spin applied to the cue ball by hitting it below its equator, causing it to spin backwards even as it slides forward on the cloth. Back spin slows the cue ball down, reduces its travel, and narrows both the carom angle after contact with an object ball, and angle of reflection off a cushion. There are several variant terms for this, including "bottom" and "bottom spin" in the US and "screw" in the UK. Draw is thought to be the first spin technique understood by billiards players prior to the introduction of leather tips, and was in use by the 1790s.
Also spider rest. A type of rest, similar to a common American-style rake bridge but with longer legs supporting the head so that the cue is higher and can reach over and around an obstructing ball to reach the cue ball. See also swan.
This is an imaginary player that you can attempt to run a rack against when playing a practice or training game.
1.In pool games such as nine-ball, a specific handicap given (e.g., "what spot will you give me?").
2.In snooker, any of the six designated points on the table on which a colour ball is replaced after it has left the playing surface (usually after it has been potted).
3.An (often unmarked) point on the table, at the intersection of two strings. See foot spot, head spot, center spot for examples.
4.In UK eight ball, (when not playing with a reds-and-yellows colour ball set) any of the group of seven balls, other than the 8, that are a solid colour with just a circled number on the surface. In the US, these balls are usually referred to as solids or more colloquially as lows, littles or smalls, while British terms include dots and unders. Contrast stripes.
5.Alternate name for a table's diamonds.
1.In pool, return an illegally pocketed object ball to the table by placement on the foot spot or as near to it as possible without moving other balls (in ways that may differ from ruleset to ruleset).
2.In snooker, to return a colour ball to its designated spot on the table. Also called re-spot.
3.In nine-ball, the giving of a handicap to the opponent where they can also win by making a ball or balls other than the 9 ball (e.g. "she spotted me the seven ball").
4.In eight-ball, one-pocket and straight pool, the giving of a handicap to the opponent where they have to make fewer balls than their opponent does.
5.In some variants of pool, to place the cue ball on the head spot or as near to it as possible inside the kitchen/baulk, after the opponent has scratched.
A type of spin imparted to the cue ball to make it rebound from a cushion at a shallower angle than it would if the spin had not been used.
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The angle at which a ball approaches a rail, as measured from the perpendicular to the rail.
This is an attempt where one player answers the other players successful shot or run with a successful shot or run.
To play a shot with the stroke and speed that makes it easiest to pocket the object ball, even at the expense of sacrificing position.
This is a match where a player must win so many games more than the other player in order to win the match.
This is a style of playing a pool game with a partner playing on your team. You can either take turns or play in a tag team style. This works well when there are a lot of people around that want to play.
A form of team play in which two players compete against another team of two players in any given frame or match. In a doubles game, the first player from the breaking team is the only one who shoots during the opening inning, with control of the table passing to a member of the opposing team at the end of that inning, then upon the end of the opponent's inning to the doubles partner of the original player, and next to the second opponent, play proceeding in this doubly alternating manner until concluded. Contrast Scotch doubles.