Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
24 Random Essential Billiards Terms
Also tiptool, tip-tool. Any of a class of maintenance tools for cue tips, including shapers, scuffers, mushroom trimmers, tappers, burnishers and tip clamps. Road, league and tournament players often carry an array of tip tools in their cases. The term is generally not applied to cue chalk.
This is the act of keeping your ball location advantages the way they are, and not allowing your opponent to even things out in the game of one pocket.
In nine-ball, especially in the UK, a break shot that pots the 9 ball without fouling, in which case the player wins in one shot. See also on the break/snap.
Either of the two longer rails of a billiards or pocket billiards table, bisected by a center pocket and bounded at both ends by a corner pocket. Also called a long rail.
Also sidespin, side-spin, side. spin placed on the cue ball when hit with the cue tip to the left or right of the ball's center; usually called english in American usage. See english, in its narrower definition, for details on the effects of side spin.
Describes tightly woven and well-used (but clean) billiard table cloth (baize), upon which the balls move quickly and roll farther, as they experience less friction than with fuzzy or dirty cloth. May be used more extendedly, as in "this is a really fast table". Fast cloth makes draw (screw) shots somewhat less effective, as there is less purchase for the cue ball's back spin. By the same token, slide and stop shots are easier on fast cloth because it is so comparatively smooth.
This is what is brought to the table if you are playing at your best potential.
To intentionally rebound the cue ball off both of the pocket points to achieve position.
This is a unique game played on a table with smaller pockets. The balls are racked in a typical pyramid, but after the break any ball can be the cue ball, and you can score by hitting a ball in or by putting the ball in after bouncing it from another object ball.
28d 20h 4m 15s
24d 12h 32m 33s
11d 21h 8m 50s
One of the two pockets one either side of a pool table halfway up the long rails. They are cut shallower than corner pockets because they have a 180 degree aperture, instead of 90 degrees. In the UK the term centre pocket or middle pocket are preferred.
When an opponent either purposely successfully executes a defensive shot or misses their shot resulting in a bad leave
for the next player.
Example: "I was left bad every time he missed his shot".
This is a ball that is positioned near your pocket that can be used to kiss off of when sinking another object ball.
"Pocket billiards," or a game in which balls are shot into pockets.
This is a type of shot that shows complete control over the object ball and the cue ball.
More commonly known as "straight pool", it was for many years the most popular game in pool and the game on which all World Championships were based.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
When complete focus allows you to execute quality billiards play with simplicity and seeming ease.
Carambole billiards is a French billiards game involving two cue balls and a single red object ball. The purpose of carambole billiards is to obtain points by contacting the object ball and the opponent's cue ball in the same shot.
This is a play where the shot of the cue ball is meant to end up in a certain place to loose your turn, but makes the next attempt difficult for your opponent. The shot is turned over, but will often times lead to a foul, giving you the ball back with a different view or ball in hand. This "safety" play is important if your shot isn't ideal, and you are likely to turn the ball over anyway.
The Higher Education Snooker and Pool Council is a voluntary, not-for-profit organisation established to promote cue sports in institutions of higher education on the island of Ireland.
8d 3h 14m 27s
26d 20h 23m 14s
18d 21h 44m 55s
Describes lucky or unlucky "rolls" of the cue ball; "I had good rolls all night; "that was a bad roll." However, when said without an adjective ascribing good or bad characteristics to it, "roll" usually refers to a positive outcome such as in "he got a roll".
The roll: same as the lag.
A British term (especially in snooker) for the splitting of a group of balls when another ball is sent into them, typically with the intent of deliberately moving them with the cue ball to develop them.
This word is used as slang to define a player as amateur or recreational.
A tournament format in which a player is out of the tournament after a single match loss.