25 Random Essential Billiards Terms
This is the red colored object ball in carom games.
In snooker, any of the 15 balls worth 1 point each that can be potted in any order. During the course of a break a player must first pot a red followed by a colour, and then a red and colour, etc., until the reds run out and then the re-spotted six colours must be cleared in their order. Potting more than one red in a single shot is not a foul - the player simply gets a point for each red potted.
In blackball, one of two groups of seven object balls that must be potted before the black. Reds are spotted before yellows, if balls from both group must be spotted at the same time. Compare stripes; contrast yellow ball.
In carom billiards, the object ball that is neither player's cue ball.
Local Bylaws are additional rules, policies, and procedures unique to an area in addition (or subtraction) to established Pool/Billiards/Snooker league rules. They are designed to cover local situations.
This is a particular ball which lends itself to be used as a "blocker" or a "protector."
To use a particular ball as security by playing a safety or leaving it where it will act as one.
When two objects balls are lined up so that you aim to pocket the nearest object ball, the second object ball will pocket. "That was an easy combination shot, the six ball was wired to the four ball". Also wired combination/combo, wired kiss.
New Zealand Billiards and Snooker Association.
This is a location where a player can go inexpensively to refine their pool skills. These establishments began as horserace betting houses, and are still often filled with games involving money action. If you get thirsty, many pool halls offer cold refreshments, however, be careful you are not there just for the refreshments. In that case, you may as well be playing at a bar with a bent cue on a rain table.
1 - This is a shot in snooker where the cue ball follows a struck object into the pocket.
This is the male end of the joint located at the base of the shaft. This threaded piece, usually made of metal, connects the shaft with the forearm. The length, width, pitch and depth of threading of the pins vary from joint to joint, but most offer you a flat-faced wood-to-wood connection with the collar. This type of connection will deliver a softer hit. For a harder hit, some pins have a protruding tip without threads that directs the shaft concentrically with a pin that is buried in the collar at the joint. If you want to keep the pin of your shaft safe when your cue is dismantled, it is easy and important to use a joint protector that simply screws over your pin.
Area on the corner of a carom table, which is defined by a line between the second diamond on the side rail and the first diamond on the end rail, where only three successive points are allowed before the object ball must be cleared out of the area.
The number of balls pocketed in an inning in pool (e.g., a run of five balls), or points scored in a row in carom billiards (e.g., a run of five points). Compare British break (sense 2), which is applied to pool as well as snooker in British English.
The point on the table surface over which the apex ball of a rack is centered (in most games). It is the point half the distance between the long rails' second diamonds from the end of the racking end of the table. The foot spot is the intersection of the foot string and the long string, and is typically marked with a cloth or paper decal on pool tables.
16d 1h 39m 20s
16d 1h 39m 20s
10d 15h 37m 56s
The non-red colored ball meant to be pocketed in a game of snooker, or the next ball meant to be pocketed in a particular game.
The ease with which a player is generating cue power, due to well-timed acceleration of the cue at the appropriate point in a shot.
Verb form: to shoot. The use of the cue to perform or attempt to perform a particular motion of balls on the table, such as to pocket (pot) an object ball, to achieve a successful carom (cannon), or to play a safety.
The person who is a provider of all or part of a player's stake (money) for a gambling session in which one is not a player.
Having the cue ball stop precisely where intended.
Having the cue ball stop at or near the center of the table on a forceful break shot (the breaking ideal in many games such as nine-ball);
The 5 out (meaning the player getting the handicap can win by making the 5, 6, 7, 8 or 9 balls).
Also known as a "power draw", means applying very powerful draw on the cue ball thereby causing the maximum amount of draw.
Also dead ball shot. A shot intended to slow down or "kill" the cue ball's speed as much as possible after contact with an object ball; usually a shot with draw, often combined with inside english. It is often shortened to kill.
This is a blemish added to the table in order to help execute a shot; these marks are not allowed and result in a foul.
This is a bank in one pocket pool that is sitting at an angle that makes it unsafe to play.
29d 1h 27m 10s
14d 9h 32m 46s
29d 1h 40m 32s
1- This is a knowledgeable shot showing skill on the movement of the cue ball.
2- This is an experienced one pocket pool player that shows extraordinary skill at coordinating the cue balls and object balls for safety plays.
Also piquet. Either a massé shot with no english, or a shot in which the cue stick is steeply angled, but not held quite as vertical as it is in full massé.
A cut shot in which if a line were drawn from the cue ball to the rail behind the targeted object ball, perpendicular to that rail, the object ball would lie beyond the line with respect to the pocket being targeted.
A bank shot is when the shooter (player) bounces the cue ball or the object ball (after it is hit by the cue ball) off a rail in an attempt to make the shot. A successful bank shot will result in sinking the object ball or a defense that will make it very difficult for the opponent to attempt their shot.
Using knowledge of the game and one's own abilities and limitations to choose the manner of shooting and the particular shot from an array presented, that has a degree of likelihood of success. This often requires a player to forego a shot that if made would be very advantageous but does not have a high likelihood of success, in favor of a safety or less advantageous shot that is more realistically achievable.