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Definition of Skittle

An upright pin, which looks like a miniature bowling pin, cone or obelisk. Skittles, as employed in billiards games, have been so-called since at least 1634. One standardized size, for the largely Italian and South American game five-pins, is 25 mm (1 in.) tall, with 7 mm (0.28 in.) round bases, though larger variants have long existed for other games such as Danish pin billiards. Depending upon the game there may be one skittle, or several, and they may be targets to hit (often via a carom) or obstacles to avoid, usually the former. They are also sometimes called pins, though that term can be ambiguous. Because of the increasing international popularity of the Italian game five-pins), they are sometimes also known even in English by their Italian name, birilli (singular birillo). Skittles are also used as obstacles in some artistic billiards shots. #Flat, thin rectangular skittles, somewhat like large dominoes, approximately 6 in. tall by 3 in. wide, and placed upright like an obelisks on the table in specific spots, are used in the obsolescent and principally Australian games devil's pool and victory billiards. Depending upon the exact game being played, there may be one pin, or several of various colors (e.g. ten white and two black in devil's pool), and they may be targets or obstacles, most commonly the latter. They are usually made of plastic, and are increasingly difficult to obtain, even from Australian billiards suppliers. A black obelisk skittle of this sort features prominently, as a particularly dire hazard, in several scenes of sci-fi/pool film Hard Knuckle (1992, Australia). Skittles as used in billiards games date to ground billiards (13th century or earlier) played with a mace, and hand-thrown games of bowls from at least the same era using the same equipment. Ball games using a recognizable form of skittle are known from as early as ca. 3300 BCE in Ancient Egypt.
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24 Random Essential Billiards Terms

In snooker, a shot where a player fouls by missing the ball on altogether. The miss rule allows for his opponent to have the player play exactly the same shot again, or at least as accurately as the referee is able to reproduce the ball positions. A miss usually occurs when a player makes an unsuccessful attempt at escaping from a snooker. It is a controversial rule aimed at formally discouraging deliberate fouls. In professional snooker, a referee will almost always call a miss on any foul where the player misses the ball on altogether, regardless of how close the player comes to hitting it, however no miss can be called when either of the players requires snookers to win the frame. If a player is called for a miss three times in a single visit while not snookered, he forfeits the frame; to avoid this, players almost always play an easy hit on their third attempt, even if it is likely to leave a chance for the opponent.
Balls remain unmoved after a player's shot.
An outgrowth of the training template concept, a racking template is a racking tool used in place of a traditional rigid ball rack for pool or snooker balls, consisting of a very thin, e.g. 0.14 mm (0.0055 in), sheet of material such as paper or plastic with holes into which object balls settle snugly against one another to form a tight rack (pack). The template is placed, stencil-like, in racking position, with the lead ball's hole directly over the center of the foot spot. The balls are then placed onto the template and arranged to settle into their holes, forming a tight rack. Unlike with a training template, the balls are not tapped to create divots, and instead the template is left in place until after the break shot at which time it can be removed (unless balls are still sitting on top of it). Manufacturers such as Magic Ball Rack insist that racking templates are designed "to affect the balls to a minimum", and while pro player Mike Immonen has endorsed that particular brand as a retail product, as of September 2010, no professional tours nor amateur leagues have adopted that or any other racking template. Although Magic Ball Rack implies development work since 2006, other evidence suggests invention, by Magic Ball Rack's founder, in mid 2009, with product announcement taking place in September of that year.
A cue dedicated to jumping balls; usually shorter and lighter than a playing cue and having a wider, hard tip. Also referred to as a jump stick.
Verb: "To Clock" To carefully note the abilities or betting inclinations of other players for future reference.
Three equally spaced diamonds are normally between each pocket on a pool table. On a carom table, the pockets themselves are replaced by additional diamonds. Diamonds get their name from the shape of the markings traditionally used; though many today are round, square, etc., these rail markings are still referred to as "diamonds".
In snooker, a pot into any of the corner pockets where the cue ball had started in the opposite lengthwise half of the table. In other words, a pot in which the cue ball or object ball crosses an imaginary line joining the middle pockets.
A highly abrasive tip tool used to shape an unreasonably flat new cue tip, or misshapen old one, into a more usable, consistently curved profile, most commonly the curvature of a nickel or dime (or equivalently sized non-US/Canadian coin) for larger and smaller pool tips, respectively. Similar to a scuffer, but deeper and rougher.
In snooker and other British usages, a break of 50-99 points (100 points or more being called a century), which involves potting at least 12 consecutive balls (i.e. the last 3 reds with at least 2 blacks and a pink, followed by all the colours).
An imaginary line running horizontally across a billiards table from the second diamond (from the foot end of the table) on one long rail to the corresponding second diamond on the other long rail. The foot string intersects the long string at the foot spot. It is rarely drawn on the table.
This is the running score of a player during his inning of play. The sum of the continuously scored points, or where the player stands in the run on the table.
Playing an opponent for money who has no chance of winning based on disparity of skill levels. The term robbed is also sometimes used humorously in exclamations when a shot that looks like it would work did not, as in "Oh! You got robbed on that one!"
In snooker, the highest-value colour ball on the table, being worth seven points. In some (especially American) snooker ball sets it is numbered "7" on its surface.
The black ball (usually numbered "8") in the eight-ball variant game blackball (and its variants); also the common British term for the slightly larger but otherwise identical 8 ball in a kelly pool set (a.k.a. American or WPA pool set).
Slang for a mechanical bridge.
This describes balls that are not able to be made in a pocket, either because they are high up on the table, in a different pocket, or in a cluster that makes the shot difficult. This condition of being out of play obviously exists on different difficulty levels.
American CueSports Alliance. Their mission statement is "To heighten the interest and awareness of cue sports through the support and sanctioning of organized competition throughout the United States and North America."
Same as feather (US) or snick (UK)
In APA, once a player has received at least 10 scores in a format, they will have established their skill level. Their established skill level can go up or down depending on their performance and is calculated by the APA's Equalizer Handicap System.
This refers to the distance of deflection that the ball comes off of the cue stick after a hit is applied with side spin on it.
The Equalizer Handicap System is the handicap system developed by the American Poolplayers Association. It makes it feasible for a beginner to have a nearly equal chance in a match against a more highly skilled player.
A common way to keep track of games won when playing for small money is to use a coin that is placed under the rail next to the diamonds on the rail. The center diamond at the head of the table is taken as zero, and each diamond from that is considered to be one game. To go 'around the world' is to beat your opponent so badly that the coin travels all the way around the diamonds on the table.
Pronounced "No-Rango". A norengo refers to what should be an easy straight in shot where the object ball is usually very close to the pocket. But the shooter strikes the ball harder than they should and the result is the object ball rattling out of the pocket and a missed shot.
Also see Lorengo.
This is a fine powdery substance used to assist the sliding of the cue over the hand bridge.
This is the portion of the cue you would be holding if there was no wrap or grip present. This is the position where the best gripping power can be generated, and is situated below the forearm and above the butt. This portion is often covered with a wrap, but other times left bare to create a simple seamless style.
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