Billiards Vault

Definition of Foul

Sometimes interchangeable with scratch, though the latter is often used only to refer to the foul of pocketing the cue ball. A violation of a particular game's rules for which a set penalty is imposed.

24 Random Essential Billiards Terms

This is a timing device for monitoring and restricting shot times for a player.
Also bar box, pub table, tavern table. Distinctive pool tables found in bars/pubs/taverns, and often in various other venues such as family entertainment centers and arcade rooms at bowling alleys. They are almost always coin-operated and smaller than tables found in pool halls. Typical bar boxes are 3.5 ft (1.1 m) × 7 ft (2.1 m).
This can be a shot where the best option for you is to sink a ball in you opponents pocket in the game of one pocket. This can also refer to the act of offering an opponent a ball adjustment to even the playing field.
Given to the opposite player after a scratch on the cue ball has been played. This means the player with the cue ball in hand can position it wherever on the table he pleases. Sometimes there are restrictions as to where on the table the ball can be placed: in the kitchen, within the half circle, within the D. This is also known as cue ball in hand.
Toward the head of the table. This is the playing area on the table above the middle pockets. The idea in an up table game is that shots are more difficult and further from the pockets in one pocket pool.
Be in a game where either because of disparity in skill level, or because of a handicap given, it would be very difficult to lose.
To sink a ball into a pocket.
Also shot to nothing. A British term for a shot in which a player attempts a difficult pot but with safety in mind, so that in the event of missing the pot it is likely that the opponent will not make a meaningful contribution, and will probably have to reply with a safety. The meaning refers to lack of risk, i.e. at no cost to the player ("for nothing" or coming "to nothing"). Compare two-way shot.
This is a shot where the cue ball caroms off a number of balls in a pin ball, back and forth, fashion to achieve a shot.
Certain rules say you must designate your shot before taking it. Generally this is just calling the ball to be sunk in which pocket, and is not dependent on touching rails or other balls, but very well can be.
Five-pin billiards is a today usually a carom but sometimes still a pocket form of cue sport, popular especially in Italy and Argentina but also in some other parts of Latin America and Europe, with international, televised professional tournaments. The game is sometimes referred to as Italian five-pins or Italian billiards.
Also massé shot. A steep curve or complete reversal of cue ball direction without the necessity of any rail or object ball being struck, due to extreme spin imparted to the cue ball by a steeply elevated cue. For Example: shooting with extreme english by holding the cue at a position of 30-90 degrees while applying left or right spin.
Same as angle of reflection.
Successive games won without the opponent getting to the table; a five-pack would be a package of five games.
To bungle a shot in a manner that leaves the table in a fortuitous position for the opponent. Contrast sell the farm.
To elevate the back of the cue on a shot.
Common slang in the US for a cheap, poorly made cue. Compare wood.
Chiefly American: The short rail at the foot of the table. Frequently used imprecisely, to mean foot cushion. Compare top rail; contrast head rail.
In snooker, the cushion opposite the top cushion and bounded by the yellow and green pockets (i.e. same as bottom cushion).
This is an object ball that essentially covers up a path necessary for sinking the desired object ball.
This is a shot where the cue ball double kisses in order to direct the object ball toward the pocket.
Same as gapper
This is a term used in slang to reference the bridge tool.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.